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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>General</title><link>http://forums.xna.com/forums/32.aspx</link><description>Don't know where to post your question? Post it here!</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: VB.NET Windows Game project for Visual Studio &amp; VB Express</title><link>http://forums.xna.com/forums/thread/37127.aspx</link><pubDate>Fri, 14 Dec 2007 15:38:06 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:37127</guid><dc:creator>emachine74</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/37127.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=37127</wfw:commentRss><description>The class responsible for generating the Content.contentproj file on behalf of VB.NET experienced a breaking change between GS 2.0 beta and the official GS 2.0 release.&amp;nbsp; This has been fixed and the VB.NET XNA Project Template for Visual Studio has been updated to include the change.&lt;br&gt;</description></item><item><title>VB.NET Windows Game project for Visual Studio &amp; VB Express</title><link>http://forums.xna.com/forums/thread/34599.aspx</link><pubDate>Thu, 29 Nov 2007 18:54:49 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:34599</guid><dc:creator>emachine74</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/34599.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=34599</wfw:commentRss><description>I've put together a project template which gives Visual Studio 2005 or Visual Basic Express the ability to start a new Windows Game project for XNA (2.0) using VB.NET.&lt;br&gt;&lt;br&gt;The template generates a project for you that includes the references, a default Game class (similar to the Game class created when you start a new C# Windows Game project), and a mechanism for simulating a content pipeline (you can drop content into your solution explorer and it gets compiled when you hit F5, mimicing C# project behavior).&amp;nbsp; It's designed for Game Studio 2.0 Beta, so it requires you have GS 2.0 (and all it's prerequisites) installed.&lt;br&gt;
&lt;br&gt;This project currently knows to harvest &amp;amp; compile 2D content (e.g., .fx, .png, .jpg, .gif, .spritefont).&amp;nbsp; The included content manager responsible for this is pretty simple to modify in order to harvest additional content types.&lt;br&gt;&lt;br&gt;&lt;b&gt;Disclaimers galore:&lt;/b&gt;&lt;br&gt;&lt;br&gt;- If you're new to .NET or not already predisposed to VB syntax, C# is almost certainly the most appropriate language choice.&amp;nbsp; Not this.&lt;br&gt;&lt;br&gt;- It's not supposed to work with the
XBox360.&amp;nbsp; Don't bug the XNA guys or MS about it, they've already said VB is not officially supported.&lt;br&gt;&lt;br&gt;- If you have questions/comments, limit the discussion to this thread like you would with any other announced project thread.&lt;br&gt;&lt;br&gt;- C# is the logical choice for XNA.&amp;nbsp; So, go easy on the holy war stuff.&amp;nbsp;  This is just for fun, for VB junkies.&amp;nbsp; They're out there... lurking... in the shadows, lamenting the loss of "Wend"... give 'em a break, they want to make games too.&lt;br&gt;&lt;br&gt;Links in my sig.&lt;br&gt;</description></item></channel></rss>