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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>General</title><link>http://forums.xna.com/forums/32.aspx</link><description>Don't know where to post your question? Post it here!</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: XNA announced to support Silverlight at MIX</title><link>http://forums.xna.com/forums/thread/151207.aspx</link><pubDate>Wed, 18 Mar 2009 07:58:10 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:151207</guid><dc:creator>kierepka</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/151207.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=151207</wfw:commentRss><description>I think Farseer should be enough for all programmers using XNA and Farseer to create cross platform development (Silverlight 2.0 and XNA).</description></item><item><title>Re: XNA announced to support Silverlight at MIX</title><link>http://forums.xna.com/forums/thread/150732.aspx</link><pubDate>Tue, 17 Mar 2009 01:58:14 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:150732</guid><dc:creator>Zenfar</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/150732.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=150732</wfw:commentRss><description>So Farseer is enough commonality in your case.&amp;nbsp; I think something like SilverSprite would be great especially for game play demos on the web or web tutorials which apparently I need to make for my game. &lt;br /&gt;
&lt;br /&gt;
ZMan I didn&amp;#39;t mean to whine, I am a bit of a Libertarian so I prefer less moderation than most, free speech and all that, I know you are doing this for the XNA community and not pay.&lt;br /&gt;
&lt;br /&gt;
Cheers,&lt;br /&gt;
&lt;br /&gt;
Glen&lt;br /&gt;</description></item><item><title>Re: XNA announced to support Silverlight at MIX</title><link>http://forums.xna.com/forums/thread/150609.aspx</link><pubDate>Mon, 16 Mar 2009 20:21:36 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:150609</guid><dc:creator>kierepka</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/150609.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=150609</wfw:commentRss><description>Yes Farseer is physics library. &lt;br /&gt;
But it made a lot of coding for XNA &amp;amp; Silverlight compatibility (just for Farseer), but for me it is good enough.</description></item><item><title>Re: XNA announced to support Silverlight at MIX</title><link>http://forums.xna.com/forums/thread/150601.aspx</link><pubDate>Mon, 16 Mar 2009 20:04:31 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:150601</guid><dc:creator>The ZMan</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/150601.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=150601</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Zenfar:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&amp;quot;Man its confusing when people wake up year old threads with something new...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Well if you start a new thread people will lock it and tell you it has already been discussed and that you should search the forums :)&lt;br /&gt;
&lt;br /&gt;
&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;
&lt;br /&gt;
Original thread &amp;quot;XNA Announced to support Silverlight at Mix&amp;quot;&lt;br /&gt;
Wake up post &amp;quot;Look at this 3rd party library that is similar&amp;quot;&lt;br /&gt;
&lt;br /&gt;
We lock threads when there is already a duplicate thread and people are lazy, not just becuase we have nothing better to do.&lt;br /&gt;
&lt;br /&gt;
Really I should have split this after the 1st post becuase its already heading off topic...&lt;br /&gt;
&lt;br /&gt;
Try to have some sympathy for the mods here, we have enough to deal with without people whining about things...</description></item><item><title>Re: XNA announced to support Silverlight at MIX</title><link>http://forums.xna.com/forums/thread/150600.aspx</link><pubDate>Mon, 16 Mar 2009 20:01:38 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:150600</guid><dc:creator>Zenfar</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/150600.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=150600</wfw:commentRss><description>Isn&amp;#39;t FarSeer a physics library?&lt;br /&gt;
&lt;br /&gt;
I am glad XNA shipped when it did and I am glad XNA is what it is.&amp;nbsp; It is my favorite managed environment.&amp;nbsp; Just give me some cycles and strong API. &lt;br /&gt;</description></item><item><title>Re: XNA announced to support Silverlight at MIX</title><link>http://forums.xna.com/forums/thread/150573.aspx</link><pubDate>Mon, 16 Mar 2009 18:48:31 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:150573</guid><dc:creator>kierepka</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/150573.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=150573</wfw:commentRss><description>&lt;p&gt;Hmm.. I think Farseer is close to be good solution for XNA &amp;amp; silverlight, cross programming.&lt;/p&gt;
&lt;p&gt;I wrote small app few weeks ago using Farseer and Silverlight:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://kierepka.pl/silverspider/"&gt;http://kierepka.pl/silverspider/&lt;/a&gt;&lt;/p&gt;</description></item><item><title>Re: XNA announced to support Silverlight at MIX</title><link>http://forums.xna.com/forums/thread/150568.aspx</link><pubDate>Mon, 16 Mar 2009 18:40:04 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:150568</guid><dc:creator>Zenfar</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/150568.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=150568</wfw:commentRss><description>&amp;quot;Man its confusing when people wake up year old threads with something new...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Well if you start a new thread people will lock it and tell you it has already been discussed and that you should search the forums :)&lt;br /&gt;
&lt;br /&gt;</description></item><item><title>Re: XNA announced to support Silverlight at MIX</title><link>http://forums.xna.com/forums/thread/150559.aspx</link><pubDate>Mon, 16 Mar 2009 18:17:50 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:150559</guid><dc:creator>The ZMan</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/150559.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=150559</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Zenfar:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt; Something like Bill Reiss&amp;#39; &lt;a href="http://www.codeplex.com/silversprite"&gt;SilverSprite&lt;/a&gt;.  &lt;br /&gt;
&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;
&lt;br /&gt;
Yeah, thats what we are talking about.... and why I felt the need to clarify given the thread title.&lt;br /&gt;
&lt;br /&gt;
Man its confusing when people wake up year old threads with something new...&lt;br /&gt;
&lt;br /&gt;</description></item><item><title>Re: XNA announced to support Silverlight at MIX</title><link>http://forums.xna.com/forums/thread/150542.aspx</link><pubDate>Mon, 16 Mar 2009 17:42:39 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:150542</guid><dc:creator>Zenfar</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/150542.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=150542</wfw:commentRss><description>I would like to see the XNA model (Update, Draw, Pipeline) in Silverlight.&amp;nbsp; Something like Bill Reiss&amp;#39; &lt;a href="http://www.codeplex.com/silversprite"&gt;SilverSprite&lt;/a&gt;.&amp;nbsp; I really like the XNA model of writing apps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description></item><item><title>Re: XNA games in Silverlight is finally here!</title><link>http://forums.xna.com/forums/thread/150538.aspx</link><pubDate>Mon, 16 Mar 2009 17:39:23 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:150538</guid><dc:creator>The ZMan</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/150538.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=150538</wfw:commentRss><description>Before everyone gets too excited note that this is&lt;span style="text-decoration:underline;"&gt; NOT an official XNA on silverlight solution&lt;/span&gt;, nor do we know if one will ever exist or is being worked on. (since thats what this thread from a year ago is about and with MIX 09 around the corner people may get confused. Right now we still have no clue what Ray Ozzie was on about...)&lt;br /&gt;
&lt;br /&gt;
Bills library is very cool and supports a good subset of the 2d XNA stuff right now... if you want to help out its on codeplex. &lt;a href="http://www.codeplex.com/silversprite"&gt;http://www.codeplex.com/silversprite&lt;/a&gt;&lt;br /&gt;</description></item><item><title>Re: XNA games in Silverlight is finally here!</title><link>http://forums.xna.com/forums/thread/150532.aspx</link><pubDate>Mon, 16 Mar 2009 17:27:52 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:150532</guid><dc:creator>ecofriend</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/150532.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=150532</wfw:commentRss><description>Let awesomeness ensue!&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://channel9.msdn.com/shows/Continuum/SilverSprite/"&gt;http://channel9.msdn.com/shows/Continuum/SilverSprite/&lt;/a&gt;</description></item><item><title>Re: XNA announced to support Silverlight at MIX</title><link>http://forums.xna.com/forums/thread/7839.aspx</link><pubDate>Tue, 01 May 2007 16:02:57 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:7839</guid><dc:creator>Philippe Da Silva</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/7839.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=7839</wfw:commentRss><description>Hi all,&lt;br&gt;&lt;br&gt;I personally don't think it would be a great idea to have full integration support on XNA with everything not getting things such as a browser in the Xbox or integrated live services (even if the latter is more usefull).&lt;br&gt;&lt;br&gt;I like to get one experience in one machine and have another one with the other. This allows hardware conceptors to create the best design for what the machine is aiming.&lt;br&gt;&lt;br&gt;PC is a great box for a lot of things while the Xbox 360 is the perfect machine today for next gen games or casual games that you find in the Xbox Live Arcade.&lt;br&gt;</description></item><item><title>Re: XNA announced to support Silverlight at MIX</title><link>http://forums.xna.com/forums/thread/7828.aspx</link><pubDate>Tue, 01 May 2007 14:35:14 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:7828</guid><dc:creator>ajmiles</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/7828.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=7828</wfw:commentRss><description>&lt;P&gt;I agree with everything Shaun is saying and they definitely made the right decision when deciding to launch in 2006. At the same time though I'm still just a little confused what Ray was talking about when he mentions XNA "on a game console" in the same breath has talking about Silverlight. Was this just a "now Silverlight plays with .Net this is possible (but we're not doing it)" because if it&amp;nbsp;was it&amp;nbsp;confused a few people, me included. Obviously you can't put words in his mouth, only he knows what he meant when he said it, but we all (most of us) can speculate.&lt;/P&gt;
&lt;P&gt;ajmiles&lt;/P&gt;</description></item><item><title>Re: XNA announced to support Silverlight at MIX</title><link>http://forums.xna.com/forums/thread/7827.aspx</link><pubDate>Tue, 01 May 2007 14:33:32 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:7827</guid><dc:creator>kierepka</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/7827.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=7827</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Shawn Hargreaves:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;That seems a little harsh :-)&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;&lt;br /&gt;Yes I agree. &lt;br /&gt;&lt;br /&gt;[...]&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;ps. I know all limitations for XNA and I'm glad that it is present on the market and that it is free. I'm just _supprised_ that we are talking about Silverlight on Xbox360/XNA, when there is no WPF/e on CompactFramework just in .NET MicroFramework...</description></item><item><title>Re: XNA announced to support Silverlight at MIX</title><link>http://forums.xna.com/forums/thread/7814.aspx</link><pubDate>Tue, 01 May 2007 13:47:13 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:7814</guid><dc:creator>Joel Martinez</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/7814.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=32&amp;PostID=7814</wfw:commentRss><description>well said&lt;br&gt;</description></item></channel></rss>