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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Audio/XACT</title><link>http://forums.xna.com/forums/33.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: Playing an xWMA beginning at a fixed time offset using XAudio2?</title><link>http://forums.xna.com/forums/thread/166513.aspx</link><pubDate>Sun, 19 Apr 2009 19:27:39 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:166513</guid><dc:creator>GameDevDude</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/166513.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=33&amp;PostID=166513</wfw:commentRss><description>Ah, I figured it out. XAUDIO2_BUFFER has a PlayBegin member that you can use to specify an offset into a packet.</description></item><item><title>Playing an xWMA beginning at a fixed time offset using XAudio2?</title><link>http://forums.xna.com/forums/thread/166300.aspx</link><pubDate>Sun, 19 Apr 2009 08:01:01 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:166300</guid><dc:creator>GameDevDude</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/166300.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=33&amp;PostID=166300</wfw:commentRss><description>I&amp;#39;m playing xWMA files with XAudio2, and I&amp;#39;d like to seek them to an arbitrary time. However, I can only submit them as packets, so I&amp;#39;m not sure how to do start it at a time that isn&amp;#39;t a packet boundary. Unfortunately, seeking to the nearest packet isn&amp;#39;t good enough in my application because I&amp;#39;m trying to keep several xWMA files in sync together and they have different numbers of bytes decoded at the packet boundaries.&lt;br /&gt;
&lt;br /&gt;
Presumably there&amp;#39;s a way to do it because XACT provides you with the capability (you can prepare a multitrack queue with and prepare it with a fixed time offset), and it&amp;#39;s build off of xAudio2, but I&amp;#39;m not sure how to do it. &lt;br /&gt;
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Any help would be greatly appreciated!&lt;br /&gt;
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Thanks!&lt;br /&gt;
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-Dude</description></item></channel></rss>