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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Audio/XACT</title><link>http://forums.xna.com/forums/33.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Question about DirectX AudioVideoPlayback</title><link>http://forums.xna.com/forums/thread/185388.aspx</link><pubDate>Tue, 02 Jun 2009 22:43:11 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:185388</guid><dc:creator>Sarnia</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/185388.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=33&amp;PostID=185388</wfw:commentRss><description>I&amp;#39;m currently in the process of creating a game in XNA (for Windows), and one of the things I wanted to do with it is to be able to play external audio files, instead of creating a sound bank and using the built-in XNA audio features. This seems to work fine, but my main issue is that during debugging, when the audio file is loaded, it throws a LoaderLock exception. After Googling, it seemed safe to turn disable the exception - however, I&amp;#39;m just concerned about what exactly a LoaderLock exception &lt;em&gt;is&lt;/em&gt; - I&amp;#39;m always wary of anything being thrown. I&amp;#39;m also wondering if there are any negative effects of using the DirectX playback in an XNA game, regarding memory or security or anything of the sort.&lt;br /&gt;
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Thanks for any help on the matter.&lt;br /&gt;</description></item></channel></rss>