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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Audio/XACT</title><link>http://forums.xna.com/forums/33.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: Exact beat sync in XNA?</title><link>http://forums.xna.com/forums/thread/194886.aspx</link><pubDate>Tue, 30 Jun 2009 14:09:23 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:194886</guid><dc:creator>Lama</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/194886.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=33&amp;PostID=194886</wfw:commentRss><description>Sorry, maybe this is more of an XNA question.&lt;br /&gt;
But I&amp;#39;m still interested if anyone here have some info..perhaps interfacing DirectX/XAudio2 to XNA in some way.&lt;br /&gt;
Thank you.&lt;br /&gt;</description></item><item><title>Exact beat sync in XNA?</title><link>http://forums.xna.com/forums/thread/194882.aspx</link><pubDate>Tue, 30 Jun 2009 14:01:56 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:194882</guid><dc:creator>Lama</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/194882.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=33&amp;PostID=194882</wfw:commentRss><description>Hi!&lt;br /&gt;
&lt;br /&gt;
I have a question on syncing audio samples in XNA.&lt;br /&gt;
I want to make a music player, and hence trigger a sample at an exact BPM.&lt;br /&gt;
&lt;br /&gt;
The sync must be 100% sample-accurate to the BPM. &lt;br /&gt;
I have this running in XAudio2/C++, but I&amp;#39;m wondering if there is a way to do it in XNA/C# at all?&lt;br /&gt;
Seems the XNA3.1 API is severely limited, but maybe I&amp;#39;m missing something?&lt;br /&gt;
I&amp;#39;m also interested in possible hacks.&lt;br /&gt;
&lt;br /&gt;
Thanks so much for any reply.&lt;br /&gt;
&lt;br /&gt;
- Lama&lt;br /&gt;
&lt;br /&gt;</description></item></channel></rss>