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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Audio/XACT</title><link>http://forums.xna.com/forums/33.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: XACT 2 vs. Windows Vista Core Audio APIs</title><link>http://forums.xna.com/forums/thread/165148.aspx</link><pubDate>Thu, 16 Apr 2009 14:31:21 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:165148</guid><dc:creator>Keltins</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/165148.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=33&amp;PostID=165148</wfw:commentRss><description>Hi,&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I want to create an application that will support Windows XP and VIsta&lt;/div&gt;&lt;div&gt;and also windows server 2003 above.. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;What audio API is preferrable to use?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;</description></item><item><title>Re: XACT 2 vs. Windows Vista Core Audio APIs</title><link>http://forums.xna.com/forums/thread/24916.aspx</link><pubDate>Sun, 16 Sep 2007 15:23:33 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:24916</guid><dc:creator>Scott Selfon</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/24916.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=33&amp;PostID=24916</wfw:commentRss><description>&lt;P&gt;Hi Nick,&lt;/P&gt;
&lt;P&gt;Just to clarify, XACT is a high-level audio playback engine and tools, handling things like asset compression,&amp;nbsp;bundling, streaming, notifications, etc., as well as higher-level concepts like non-repetitive sound effects and dynamic music.&amp;nbsp;XACT sits on top of&amp;nbsp;XAudio2 on both Windows (Vista and XP)&amp;nbsp;and Xbox 360, which is a low-level audio engine that handles things like format conversion, decompression, mixing, etc.&amp;nbsp;XAudio2 in turn sits on DirectSound (Windows XP), the core audio APIs you referred to (Vista), and&amp;nbsp;on the low-level audio hardware driver (Xbox 360).&lt;/P&gt;
&lt;P&gt;The core audio APIs on Windows Vista, while very powerful and flexible, tend&amp;nbsp;to require the programmer to implement even the most basic elements of signal routing, mixing, decompression, etc. They're quite effective for someone writing a software mixer or their own ground-up audio engine, so I suspect&amp;nbsp;that in the game space they'll be of primary interest to middleware and proprietary&amp;nbsp;sound engine&amp;nbsp;developers.&lt;/P&gt;
&lt;P&gt;I'd certainly recommend checking out XAudio 2 (haven't seen too much discussion yet on this forum, though if you encounter&amp;nbsp;bugs or product suggestions, the &lt;A href="https://connect.microsoft.com/XAudio2Beta"&gt;XAudio 2 beta site&lt;/A&gt; has&amp;nbsp;a&amp;nbsp;form you can fill out) depending on your title's ship schedule. Thanks for the inquiry!&lt;/P&gt;
&lt;P&gt;Cheers,&lt;/P&gt;
&lt;P&gt;Scott&lt;/P&gt;</description></item><item><title>Re: XACT 2 vs. Windows Vista Core Audio APIs</title><link>http://forums.xna.com/forums/thread/24410.aspx</link><pubDate>Tue, 11 Sep 2007 19:59:16 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:24410</guid><dc:creator>jwatte</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/24410.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=33&amp;PostID=24410</wfw:commentRss><description>XAudio2 is compatible with Windows XP. Windows Vista Core Audio is not. This may affect the addressable size of your market :-)&lt;br&gt;&lt;br&gt;Also, XAudio2 contains game-specific functionality which isn't in Core Audio, such as the fancy filtering and mixing. Further, Core Audio doesn't do format conversion; you have to conform to whatever the device wants.&lt;br&gt;&lt;br&gt;However, Core Audio is shipping now, whereas XAudio2 is still in beta.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description></item><item><title>XACT 2 vs. Windows Vista Core Audio APIs</title><link>http://forums.xna.com/forums/thread/24351.aspx</link><pubDate>Tue, 11 Sep 2007 11:15:18 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:24351</guid><dc:creator>nickhaddady</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/24351.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=33&amp;PostID=24351</wfw:commentRss><description>As a developer for Windows, I'm a little confused as to why I would want to use XACT 2 vs. using the &lt;a href="http://msdn2.microsoft.com/en-us/library/ms678518.aspx"&gt;Windows Core Audio APIs&lt;/a&gt;?&amp;nbsp; Is XACT 2 built on top of these Core Audio?&amp;nbsp; If not are there benefites to using one over the other?&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;-Nick&lt;br&gt;</description></item></channel></rss>