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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Audio/XACT</title><link>http://forums.xna.com/forums/33.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: controlling if a cue loops or not</title><link>http://forums.xna.com/forums/thread/191396.aspx</link><pubDate>Fri, 19 Jun 2009 05:00:21 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:191396</guid><dc:creator>Ahnda</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/191396.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=33&amp;PostID=191396</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Tom Wolle:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;
&lt;p&gt;You could have a look at the XACT game sample and the audio.cpp and go from there.&lt;br /&gt;
You are looking for &amp;quot;&lt;span style="font-size:13px;color:#010001;"&gt;XACTNotificationCallback&amp;quot;.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:13px;color:#010001;"&gt;Tom&lt;/span&gt;&lt;span style="font-size:13px;color:#010001;"&gt;&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;
&lt;br /&gt;
Is it possible to make use of notifications in C#?</description></item><item><title>Re: controlling if a cue loops or not</title><link>http://forums.xna.com/forums/thread/53547.aspx</link><pubDate>Tue, 25 Mar 2008 06:43:11 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:53547</guid><dc:creator>Tom Wolle</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/53547.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=33&amp;PostID=53547</wfw:commentRss><description>&lt;P&gt;You could have a look at the XACT game sample and the audio.cpp and go from there.&lt;BR&gt;You are looking for "&lt;FONT color=#010001 size=2&gt;XACTNotificationCallback".&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT color=#010001 size=2&gt;Tom&lt;/FONT&gt;&lt;FONT color=#010001 size=2&gt;&lt;/P&gt;&lt;/FONT&gt;</description></item><item><title>Re: controlling if a cue loops or not</title><link>http://forums.xna.com/forums/thread/53312.aspx</link><pubDate>Sun, 23 Mar 2008 23:56:18 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:53312</guid><dc:creator>JohnWestMinor</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/53312.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=33&amp;PostID=53312</wfw:commentRss><description>So could someone post some sample code on how to use XACTNOTIFICATIONTYPE_CUESTOP ?&lt;br&gt;</description></item><item><title>Re: controlling if a cue loops or not</title><link>http://forums.xna.com/forums/thread/36350.aspx</link><pubDate>Tue, 11 Dec 2007 10:39:38 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:36350</guid><dc:creator>Tom Wolle</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/36350.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=33&amp;PostID=36350</wfw:commentRss><description>&lt;P&gt;Hi Scott,&lt;/P&gt;
&lt;P&gt;thanks for the quick answer and sorry for my late reply.&lt;BR&gt;Well, I thought that I would&amp;nbsp;need to do something like that but luckily I don't anymore. ;)&lt;/P&gt;
&lt;P&gt;Greetings,&lt;BR&gt;Tom&lt;/P&gt;</description></item><item><title>Re: controlling if a cue loops or not</title><link>http://forums.xna.com/forums/thread/29704.aspx</link><pubDate>Fri, 26 Oct 2007 15:58:01 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:29704</guid><dc:creator>Scott Selfon</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/29704.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=33&amp;PostID=29704</wfw:commentRss><description>&lt;P&gt;Hi Tom,&lt;/P&gt;
&lt;P&gt;Cues themselves don't technically loop - they can play a sound that loops though. But if you want to dynamically (through code) control the looping behavior, one straightforward way would be to keep the sound itself non-looping.&amp;nbsp;When you start playing the cue, register for a XACTNOTIFICATIONTYPE_CUESTOP notiifcation on it, and when that notification fires, retrigger the cue. If you're concerned about a possible gap between the stop and restart, the content creator can set the cue to be intance limited to 1 (only 1 plays at a time), and set any subsequent retriggers of that cue to 'queue' (rather than replace, fail, etc.). Then&amp;nbsp;you as the programmer could&amp;nbsp;register for the XACTNOTIFICATIONTYPE_CUEPLAY notification, and use that to trigger the next instance, which the XACT engine will keep queued until the previous one&amp;nbsp;finishes.&lt;/P&gt;
&lt;P&gt;Hope this helps!&lt;BR&gt;&lt;/P&gt;
&lt;P&gt;Cheers,&lt;BR&gt;Scott&lt;/P&gt;</description></item><item><title>controlling if a cue loops or not</title><link>http://forums.xna.com/forums/thread/29651.aspx</link><pubDate>Fri, 26 Oct 2007 10:22:44 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:29651</guid><dc:creator>Tom Wolle</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/29651.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=33&amp;PostID=29651</wfw:commentRss><description>&lt;P&gt;I guess this isn't possible but I'll ask anyway.&lt;BR&gt;Is there a way to control if a cue loops or not through code?&lt;/P&gt;</description></item></channel></rss>