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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>FAQs</title><link>http://forums.xna.com/forums/35.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: Are there any Physics Engines for use with XNA GS?</title><link>http://forums.xna.com/forums/thread/199282.aspx</link><pubDate>Mon, 13 Jul 2009 23:44:04 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:199282</guid><dc:creator>Zeta Two</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/199282.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=35&amp;PostID=199282</wfw:commentRss><description>I just want to say that for 2D, Farseer is AMAZING! It took me less than 15 min to fully integrate it in my game/engine and it works like a charm. 
I also wonder, if I wanted to use one of the 3D ones, which shold I go for? I haven&amp;#39;t had time to test anyone yet but JigLibX looks really good. What do you say?

BTW: I couldn&amp;#39;t write a less-than sign, is this forum interpreting html-tags? Is this a bug or feature? &lt;b&gt;test&lt;/b&gt; &lt;/td&gt;&lt;/div&gt;</description></item><item><title>Re: Are there any Physics Engines for use with XNA GS?</title><link>http://forums.xna.com/forums/thread/154811.aspx</link><pubDate>Fri, 27 Mar 2009 15:43:33 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:154811</guid><dc:creator>UberGeekGames</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/154811.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=35&amp;PostID=154811</wfw:commentRss><description>Okay thanks. Sorry, I must have missed that!&lt;br /&gt;
&lt;br /&gt;
Might want to note somewhere that I couldn&amp;#39;t get any of these in the top half of the list except Oops! to actually run. And one prompted VS to give a bunch of security warnings... :-(&lt;br /&gt;</description></item><item><title>Re: Are there any Physics Engines for use with XNA GS?</title><link>http://forums.xna.com/forums/thread/154792.aspx</link><pubDate>Fri, 27 Mar 2009 15:14:00 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:154792</guid><dc:creator>The ZMan</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/154792.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=35&amp;PostID=154792</wfw:commentRss><description>Yeah... look above... i noted that the link is dead (I dont remove them right away becuase sometimes they do come back)..&lt;br /&gt;
&lt;br /&gt;
this post will be deleted in a few minutes ;-)</description></item><item><title>Re: Are there any Physics Engines for use with XNA GS?</title><link>http://forums.xna.com/forums/thread/154788.aspx</link><pubDate>Fri, 27 Mar 2009 15:01:09 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:154788</guid><dc:creator>UberGeekGames</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/154788.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=35&amp;PostID=154788</wfw:commentRss><description>I think my post got deleted. Anyway, the link to Newton is broken.&lt;br /&gt;</description></item><item><title>Are there any Physics Engines for use with XNA GS?</title><link>http://forums.xna.com/forums/thread/40074.aspx</link><pubDate>Fri, 04 Jan 2008 18:02:53 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:40074</guid><dc:creator>The ZMan</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/40074.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=35&amp;PostID=40074</wfw:commentRss><description>&lt;p&gt;If you require code that will run on Xbox 360 or Zune then you need a 100% managed engine.&lt;/p&gt;
&lt;p&gt;Most of these are free, or are free wrappers around commercial products. You should look at each one and determine pricing and licensing.&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href="http://www.codeplex.com/FarseerPhysics"&gt;Farseer&lt;/a&gt; - 2d only. Source and Silverlight port available &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.codeplex.com/JigLibX"&gt;JigLibX&lt;/a&gt; - Source available, port of &lt;a href="http://www.rowlhouse.co.uk/jiglib/index.html"&gt;C++ JigLib&lt;/a&gt;, formerly JiggleX &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://bulletphysics.com/"&gt;&lt;span style="color:#e16d2e;"&gt;Bullet&lt;/span&gt;&lt;/a&gt; 
    &lt;ul&gt;
        &lt;li&gt; &lt;a href="http://www.codeplex.com/xnadevru/Wiki/View.aspx?title=Managed%20Bullet%20Physics%20Library&amp;amp;referringTitle=Home"&gt;&lt;span style="color:#e16d2e;"&gt;BulletX&lt;/span&gt;&lt;/a&gt;: By XnaDevRu: Supports Xbox360 as well as windows. Updated recently (dec 21 2007). &lt;/li&gt;
        &lt;li&gt; &lt;a href="http://chriscavanagh.wordpress.com/2007/04/24/xbap-3d-physics-source/"&gt;&lt;span style="color:#e16d2e;"&gt;XBAP&lt;/span&gt;&lt;/a&gt;: By Chris Cavanagh, buildt on BulletX above. &lt;/li&gt;
    &lt;/ul&gt;
    &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.tamedtornado.com/devblog/?p=58"&gt;Newton&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.codeplex.com/OopsFramework"&gt;Oops! 3D Physics Framework&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.bepu-games.com/BEPUphysics/"&gt;Bepu physics&lt;/a&gt; - commercial but free for non commercial use &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://walaber.com/index.php?action=showitem&amp;amp;id=16"&gt;Jello Physics &lt;/a&gt;- soft body physics. Used in &lt;a href="http://walaber.com/index.php?action=showitem&amp;amp;id=17"&gt;JelloCar&lt;/a&gt; and other fun &lt;a href="http://walaber.com/"&gt;Walaber&lt;/a&gt; games. &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://physics2d.googlepages.com/"&gt;Physics2D.Net&lt;/a&gt; - see &lt;a href="http://www.youtube.com/watch?v=Oecv7Cg9lCc"&gt;demo video&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;If you are only targetting windows then you can use any of the commercial, or open source engines. Some have managed wrappers or you may need to roll your own&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href="http://www.ageia.com/"&gt;PhysX&lt;/a&gt;
    &lt;ul&gt;
        &lt;li&gt;&lt;a href="http://msdn2.microsoft.com/en-us/robotics/default.aspx"&gt;MS Robotics Studio has a wrapper&lt;/a&gt; but check the license. &lt;/li&gt;
        &lt;li&gt;&lt;a href="http://code.google.com/p/physxdotnet/"&gt;http://code.google.com/p/physxdotnet/&lt;/a&gt; &lt;/li&gt;
    &lt;/ul&gt;
    &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://ode.org/"&gt;&lt;span style="color:#e16d2e;"&gt;ODE (Open Dyamics Engine)&lt;/span&gt;&lt;/a&gt;
    &lt;ul&gt;
        &lt;li&gt;&lt;a href="http://www.codeplex.com/xnadevru/Wiki/View.aspx?title=XNA%20Physics%20API%20%28XPA%29&amp;amp;referringTitle=Home"&gt;&lt;span style="color:#e16d2e;"&gt;XPA (XNA Physics lib)&lt;/span&gt;&lt;/a&gt;: XnaDevRu has a nice wrapper for, but it&amp;#39;s majorly outdated and ODE is rumored to be bad/unstable. There&amp;#39;s very little information about it, but the API is pretty friendly. Pretty easy to get up and running with simple collisions (even I made it!), but its hard to find what you need when problems occur, and its updated very slowly. &lt;/li&gt;
    &lt;/ul&gt;
    &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.newtondynamics.com/"&gt;&lt;span style="color:#e16d2e;"&gt;Newton Game Dynamics&lt;/span&gt;&lt;/a&gt;
    &lt;ul&gt;
        &lt;li&gt;[link appears to have died] &lt;a href="http://www.tamedtornado.com/devblog/?p=58"&gt;&lt;span style="color:#e16d2e;"&gt;Newton physics&lt;/span&gt;&lt;/a&gt;: Was written in 8-10 hours so I guess its quality reflects that. &lt;/li&gt;
    &lt;/ul&gt;
    &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Other Lists&lt;br /&gt;
&lt;/strong&gt;&lt;a href="http://www.xnawiki.com/index.php?title=Physics_Engine"&gt;XNAWiki Physics Engine list&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.ziggyware.com/weblinks.php?cat_id=18"&gt;Ziggyware Physics links&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt; &lt;/p&gt;</description></item></channel></rss>