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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>FAQs</title><link>http://forums.xna.com/forums/35.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>What FULLY FEATURED, 3D Game Engines are available for XNA Game Studio?</title><link>http://forums.xna.com/forums/thread/194372.aspx</link><pubDate>Sun, 28 Jun 2009 21:47:21 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:194372</guid><dc:creator>simonjohnroberts</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/194372.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=35&amp;PostID=194372</wfw:commentRss><description>&lt;span style="font-family:tahoma;"&gt;Ok, So I aim here to further analyse the ZMan&amp;#39;s excellent Game Engine details with regards to a very specific, but highly prevalent set of requirements.&lt;/span&gt;&lt;div&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:tahoma;"&gt;To develop a practical 3D physics enabled Game that runs on the XBOX (With acceptable speed) with these engines I did some tests.&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;span style="font-family:tahoma;"&gt;Just basic stuff, load a model, make it move, try out the shaders, check the performance, check the running memory footprint and &lt;/span&gt;&lt;a href="http://blogs.msdn.com/stevenpr/archive/2004/07/26/197254.aspx" title="The trash man speaks"&gt;&lt;span style="font-family:tahoma;"&gt;garbage&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt; stats, check the base footprint of the engine was &lt;/span&gt;&lt;a href="http://forums.xna.com/forums/p/19139/99808.aspx" title="Packed or unpacked"&gt;&lt;span style="font-family:tahoma;"&gt;small enough&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt; to make a community game, check the code was reasonable, etc... &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;span&gt;&lt;strong&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;strong&gt;&lt;span style="font-family:tahoma;"&gt;Please be aware that this is just for &amp;quot;fully-featured&amp;quot;, 3D only, Physics included, Bells and whistles game engines/frameworks. &lt;br /&gt;I am not affiliated with any company, just a dude trying to get his head around what is really out there for some fast-to-market development.&lt;/span&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;strong&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;strong&gt;&lt;span style="font-family:tahoma;"&gt;Min requirements: &lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;strong&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;    &lt;li&gt;&lt;span style="font-family:tahoma;"&gt;Deploys to XBOX&lt;/span&gt;&lt;/li&gt;    &lt;li&gt;&lt;span style="font-family:tahoma;"&gt;Xbox Debugging&lt;/span&gt;&lt;/li&gt;    &lt;li&gt;&lt;span style="font-family:tahoma;"&gt;Has a small enough base footprint to allow the development of a title for say medium and full priced community games (so circa 50Mb or less)&lt;/span&gt;&lt;/li&gt;    &lt;li&gt;&lt;span style="font-family:tahoma;"&gt;Supports boned, skinned models and at least some animation support &lt;/span&gt;&lt;/li&gt;    &lt;li&gt;&lt;span style="font-family:tahoma;"&gt;customisable endpoints to plug-in own shaders (it&amp;#39;s a nice to have)&lt;/span&gt;&lt;/li&gt;    &lt;li&gt;&lt;span style="font-family:tahoma;"&gt;Shadows (Ideally, some levels of detail, as shadows can be expensive)&lt;/span&gt;&lt;/li&gt;    &lt;li&gt;&lt;span style="font-family:tahoma;"&gt;Render at FPS playable speeds (60+) 99% of the time.&lt;/span&gt;&lt;/li&gt;    &lt;li&gt;&lt;span style="font-family:tahoma;"&gt;Terrain generation support, and relevant mesh collision testing&lt;/span&gt;&lt;/li&gt;    &lt;li&gt;&lt;span&gt;&lt;span style="font-family:tahoma;"&gt;License-free &lt;/span&gt;&lt;a href="http://www.codeplex.com/JigLibX" title="www.codeplex.com/JigLibX"&gt;&lt;span style="font-family:tahoma;"&gt;physics support&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;    &lt;li&gt;&lt;span&gt;&lt;span style="font-family:tahoma;"&gt;collision support (ideally primitives: box, capsule, sphere and maybe mesh? if it&amp;#39;s not &lt;/span&gt;&lt;a href="http://graphicdna.blogspot.com/2009/04/collision-detection-in-xna.html" title="Too gnesh to mesh?"&gt;&lt;span style="font-family:tahoma;"&gt;too expensive&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;    &lt;li&gt;&lt;span style="font-family:tahoma;"&gt;Intellegent physics load handling (quad tree or similar)&lt;/span&gt;&lt;/li&gt;    &lt;li&gt;&lt;span&gt;&lt;span style="font-family:tahoma;"&gt;Ideally &lt;/span&gt;&lt;a href="http://msdn.microsoft.com/en-us/library/microsoft.xna.net_cf.system.threading.thread.setprocessoraffinity(XNAGameStudio.10).aspx" title="Multithreaded"&gt;&lt;span style="font-family:tahoma;"&gt;Multithreaded&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/li&gt;    &lt;li&gt;&lt;span style="font-weight:bold;"&gt;&lt;span style="font-family:tahoma;"&gt;&lt;span style="font-weight:normal;"&gt;An excellent lack of garbage. For those who do not yet understand why this is &lt;/span&gt;SO&lt;span style="font-weight:normal;"&gt; important there as some quite excellent articles on the compact framework referenced from these forums. I quite like this simple checklist&lt;/span&gt; &lt;/span&gt;&lt;span style="font-weight:normal;"&gt;&lt;a href="http://www.ziggyware.com/forum/viewthread.php?forum_id=12&amp;amp;thread_id=18211"&gt;&lt;span style="font-family:tahoma;"&gt;http://www.ziggyware.com/forum/viewthread.php?forum_id=12&amp;amp;thread_id=18211&lt;/span&gt;&lt;/a&gt;&lt;span style="font-weight:bold;font-family:tahoma;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;strong&gt;&lt;span style="font-family:tahoma;"&gt;This review is XBOX specific, I reiterate.&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;strong&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-family:tahoma;"&gt;Using the ZMans listing:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;p style="display:block;"&gt;&lt;strong&gt;&lt;span style="font-family:tahoma;"&gt;Commercial&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;ul style="margin-top:0px;margin-left:49px;"&gt;    &lt;li style="margin-bottom:3px;"&gt;&lt;a href="http://www.blade3d.com/" style="text-decoration:none;"&gt;&lt;span style="font-family:tahoma;"&gt;Blade3d&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt; - v1.0 Released November 2008 -&lt;/span&gt;&lt;strong&gt;&lt;span style="font-family:tahoma;"&gt; &lt;br /&gt;    &lt;/span&gt;    &lt;span&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;Tried it, still in BETA, barely works on the XBOX, super slow compared to other solutions performances.&lt;br /&gt;    Unusable for my needs in this form. They are working on it but it&amp;#39;s just NOT there yet. If anyone knows better &lt;/span&gt;&lt;a href="mailto:yourWrong@spacialk.co.uk?subject=Nope,%20your%20wrong..."&gt;&lt;span style="font-family:tahoma;"&gt;Let Me Know&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;    &lt;br /&gt;    &lt;/span&gt;        &lt;/strong&gt;&lt;/li&gt;    &lt;li style="margin-bottom:3px;"&gt;&lt;a href="http://www.visual3d.net/" style="text-decoration:none;"&gt;&lt;span style="font-family:tahoma;"&gt;Visual3d.net&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt; - currently in beta (&lt;/span&gt;&lt;a href="http://www.visual3d.net/forum/showthread.php?t=505" style="text-decoration:none;"&gt;&lt;span style="font-family:tahoma;"&gt;beta 3.1 released Novermber 08&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt;)&lt;br /&gt;    &lt;/span&gt;    &lt;strong&gt;&lt;span&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;Doesn&amp;#39;t work on the XBOX right now, at this point not likely to in the future. If this changes? &lt;/span&gt;&lt;a href="mailto:yourWrong@spacialk.co.uk?subject=Nope,%20your%20wrong..." style="text-decoration:none;"&gt;&lt;span style="font-family:tahoma;"&gt;Let Me Know&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;    &lt;br /&gt;    &lt;/span&gt;        &lt;/span&gt;&lt;/strong&gt;&lt;/li&gt;    &lt;li style="margin-bottom:3px;"&gt;&lt;a href="http://www.garagegames.com/products/torque/x/" style="text-decoration:none;"&gt;&lt;span style="font-family:tahoma;"&gt;TorqueX&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt; - 1.0 was 2d only. 2.0 release adds 3d. TorqueX Game Builder available (for free for Creators club members) to help build 2D games from a drag and drop UI.&lt;br /&gt;    &lt;/span&gt;    &lt;strong&gt;&lt;span&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;The editor is buggy as heckedy, the underlying code and syntax is soupy, I tried it for a week before just giving up under the strain of it crashing all the time. Undoubtedly powerful, I just couldn&amp;#39;t hack it. I could not even put together a basic scene DIRECTLY in XML, without the silly editor ruining the syntax and crashing. Very poor indeed.&lt;br /&gt;    So I have to really &lt;/span&gt;&lt;span style="border-collapse:collapse;white-space:pre;-webkit-border-horizontal-spacing:2px;-webkit-border-vertical-spacing:2px;font-family:tahoma;font-weight:normal;"&gt;exempt &lt;/span&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;them from the results.&lt;br /&gt;    If anyone has got some good TorqueX3D results for this study &lt;/span&gt;&lt;a href="mailto:yourWrong@spacialk.co.uk?subject=Nope,%20your%20wrong..." style="text-decoration:none;"&gt;&lt;span style="font-family:tahoma;"&gt;Let Me Know&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p style="display:block;"&gt;&lt;span style="font-family:tahoma;"&gt;&lt;strong&gt;&lt;/strong&gt; &lt;/span&gt;&lt;strong&gt;&lt;span style="font-family:tahoma;"&gt;Free/Open Source&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;ul style="margin-top:0px;margin-left:49px;"&gt;    &lt;li style="margin-bottom:3px;"&gt;&lt;a href="http://www.codeplex.com/OxGameEngine" style="text-decoration:none;"&gt;&lt;span style="font-family:tahoma;"&gt;Ox&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt; - a 3d version of the ButterMilk 2d engine - &lt;br /&gt;    &lt;/span&gt;    &lt;strong&gt;&lt;span style="font-family:tahoma;"&gt;&lt;span style="font-weight:normal;"&gt;Loved this, shame about the shadows, otherwise super. Quite simply put, excellent so far.&lt;br /&gt;    I intend to address the fixing of this shadow issue myself, fate and friends willing.&lt;/span&gt;&lt;br /&gt;    &lt;br /&gt;    &lt;/span&gt;&lt;/strong&gt;&lt;/li&gt;    &lt;li style="margin-bottom:3px;"&gt;&lt;span&gt;&lt;a href="http://www.codeplex.com/QuickStartEngine" style="text-decoration:none;"&gt;&lt;span style="font-family:tahoma;"&gt;QuickStart 3D Game Engine&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt; -&lt;br /&gt;    &lt;/span&gt;&lt;span&gt;&lt;strong&gt;&lt;span style="border-collapse:separate;font-weight:normal;white-space:normal;-webkit-border-horizontal-spacing:0px;-webkit-border-vertical-spacing:0px;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="font-family:tahoma;"&gt;After a re-testing of&lt;/span&gt;&lt;strong&gt;&lt;span&gt;&lt;span style="font-family:tahoma;"&gt; &lt;/span&gt;&lt;a href="http://www.codeplex.com/QuickStartEngine/Release/ProjectReleases.aspx?ReleaseId=21358" title="Latest Version!" style="text-decoration:none;"&gt;&lt;span style="font-weight:normal;font-family:tahoma;"&gt;QuickStart &lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/strong&gt;&lt;span style="font-family:tahoma;"&gt;&lt;span&gt;I suggest that my original opinion remains unaltered.&lt;/span&gt;&lt;br /&gt;    &lt;span style="font-family:verdana;"&gt;&lt;span style="font-family:tahoma;"&gt;It seems I confusingly tested the    &lt;/span&gt;&lt;span style="font-family:tahoma;"&gt;    &lt;/span&gt;&lt;a id="ctl00_ctl00_MasterContent_Content_ProjectReleasesSidebar_Sidebar_ReleaseTypeRepeater_ctl00_ReleaseRepeater_ctl01_ReleaseLink" class="SelectedRelease" title="Old Release: QuickStart Engine v0.182b? new version coming soon..." style="cursor:text;" href="http://www.codeplex.com/QuickStartEngine/Release/ProjectReleases.aspx?ReleaseId=21358"&gt;&lt;span style="font-family:tahoma;"&gt;&lt;/span&gt;&lt;/a&gt;&lt;span&gt;&lt;a id="ctl00_ctl00_MasterContent_Content_ProjectReleasesSidebar_Sidebar_ReleaseTypeRepeater_ctl00_ReleaseRepeater_ctl01_ReleaseLink" class="SelectedRelease" title="Old Release: QuickStart Engine v0.182b? new version coming soon..." style="cursor:text;" href="http://quickstartengine.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=8818"&gt;&lt;span style="font-family:tahoma;"&gt;old version&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-family:tahoma;"&gt;    &lt;span&gt;, which had scalability issues, but some stunning graphics &amp;#39;nice-to-haves&amp;#39;.&lt;/span&gt;&lt;br /&gt;    &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;    &lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight:normal;"&gt;&lt;strong&gt;&lt;span style="font-family:tahoma;"&gt;    &lt;span style="font-family:verdana;"&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;So: The new&lt;/span&gt;&lt;span style="border-collapse:separate;font-weight:normal;white-space:normal;-webkit-border-horizontal-spacing:0px;-webkit-border-vertical-spacing:0px;"&gt;&lt;span style="font-family:tahoma;"&gt; &lt;/span&gt;&lt;a id="ctl00_ctl00_MasterContent_Content_ProjectReleasesSidebar_Sidebar_ReleaseTypeRepeater_ctl00_ReleaseRepeater_ctl01_ReleaseLink" class="SelectedRelease" title="Old Release: QuickStart Engine v0.182b? new version coming soon..." href="http://www.codeplex.com/QuickStartEngine/Release/ProjectReleases.aspx?ReleaseId=21358" style="cursor:text;"&gt;&lt;span style="font-family:tahoma;"&gt;&lt;/span&gt;&lt;/a&gt;&lt;span&gt;&lt;a id="ctl00_ctl00_MasterContent_Content_ProjectReleasesSidebar_Sidebar_ReleaseTypeRepeater_ctl00_ReleaseRepeater_ctl01_ReleaseLink" class="SelectedRelease" title="Latest Release: QuickStart Engine v0.196b? new version coming soon..." href="http://www.codeplex.com/QuickStartEngine/Release/ProjectReleases.aspx?ReleaseId=21358" style="cursor:text;"&gt;&lt;span style="font-family:tahoma;"&gt;QuickStart Engine v0.196&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-family:tahoma;"&gt; &lt;/span&gt;&lt;span style="font-family:tahoma;"&gt;: is a lot more &amp;#39;feature lean&amp;#39;&lt;/span&gt;&lt;span style="font-family:tahoma;"&gt;. &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;    &lt;span style="font-weight:normal;"&gt;    The new version seems to have some garbage issues on the 360. I pair the demo down to around 20 physics objects to get it working &amp;quot;reasonably&amp;quot;. &lt;br /&gt;    Definately worth a look over, if not a complete solution. The newest (and most likely last version)&lt;/span&gt;&lt;em&gt;&lt;span style="font-weight:normal;"&gt; is&lt;/span&gt;&lt;/em&gt;&lt;span style="font-weight:normal;"&gt; the v0.196 release and no new releases are planned.&lt;/span&gt;&lt;br /&gt;    &lt;br /&gt;    &lt;/span&gt;    &lt;span style="border-collapse:separate;white-space:normal;-webkit-border-horizontal-spacing:0px;-webkit-border-vertical-spacing:0px;font-family:tahoma;"&gt;    &lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;    &lt;li style="margin-bottom:3px;"&gt;&lt;span&gt;&lt;strong&gt;&lt;span style="font-weight:normal;border-collapse:collapse;white-space:pre;-webkit-border-horizontal-spacing:2px;-webkit-border-vertical-spacing:2px;"&gt;&lt;strong&gt;&lt;span style="border-collapse:separate;font-weight:normal;white-space:normal;-webkit-border-horizontal-spacing:0px;-webkit-border-vertical-spacing:0px;"&gt;&lt;a href="http://www.codeplex.com/xengine" style="text-decoration:none;"&gt;&lt;span style="font-family:tahoma;"&gt;X-Engine: 3D Graphics and Physics Engine for XNA&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt; -&lt;br /&gt;    &lt;/span&gt;    &lt;span style="font-weight:bold;"&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;No XBOX support, big shame, quite a meaty offering all in. If this &lt;/span&gt;&lt;span&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;changes? &lt;/span&gt;&lt;a href="mailto:yourWrong@spacialk.co.uk?subject=Nope,%20your%20wrong..." style="text-decoration:none;"&gt;&lt;span style="font-family:tahoma;"&gt;Let Me Know&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;    &lt;br /&gt;    &lt;/span&gt;        &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/li&gt;    &lt;li style="margin-bottom:3px;"&gt;&lt;span&gt;&lt;strong&gt;&lt;span style="font-weight:normal;border-collapse:collapse;white-space:pre;-webkit-border-horizontal-spacing:2px;-webkit-border-vertical-spacing:2px;"&gt;&lt;strong&gt;&lt;span style="border-collapse:separate;white-space:normal;-webkit-border-horizontal-spacing:0px;-webkit-border-vertical-spacing:0px;font-weight:bold;"&gt;&lt;span style="font-family:tahoma;"&gt;&lt;a href="mailto:yourWrong@spacialk.co.uk?subject=Nope,%20your%20wrong..." style="text-decoration:none;"&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-weight:normal;"&gt;&lt;a href="http://www.betacell3d.com/" style="text-decoration:none;"&gt;&lt;span style="font-family:tahoma;"&gt;BetaCell&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt; &lt;br /&gt;    &lt;/span&gt;    &lt;span style="font-family:tahoma;"&gt;No XBOX physics, nice piece of kit though, Forum is filled with spam unfortunately&lt;br /&gt;    Not really in our category, but worth a hat tip. good work and worth a look over.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="margin-top:0px;margin-left:49px;"&gt;    &lt;li style="margin-bottom:3px;"&gt;&lt;a href="http://focusedgames.com/fg-framework/" style="text-decoration:none;"&gt;&lt;span style="font-family:tahoma;"&gt;Thrust&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt; - part engine part framework - &lt;br /&gt;    &lt;/span&gt;    &lt;span style="font-weight:bold;"&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;An enigma, just can&amp;#39;t get my hands on it.&lt;br /&gt;    Not in development anymore AIUI, no complete solution, shows a COMING SOON... &lt;br /&gt;    I&amp;#39;m keeping an eye out. anyone know anything? &lt;br /&gt;    Start a post in the GENERAL forum and give me a nudge. (&lt;/span&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;No general discussion in the FAQ forum&lt;/span&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;) or&lt;/span&gt;&lt;span&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt; &lt;/span&gt;&lt;a href="mailto:yourWrong@spacialk.co.uk?subject=Nope,%20your%20wrong..." style="text-decoration:none;"&gt;&lt;span style="font-family:tahoma;"&gt;Let Me Know&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;    &lt;br /&gt;    &lt;/span&gt;        &lt;/span&gt;&lt;/li&gt;    &lt;li style="margin-bottom:3px;"&gt;&lt;span style="font-family:tahoma;"&gt;The &lt;/span&gt;&lt;a href="http://creators.xna.com/en-us/starterkit/shipgame" style="text-decoration:none;"&gt;&lt;span style="font-family:tahoma;"&gt;Ship Game &lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt;and the &lt;/span&gt;&lt;a href="http://creators.xna.com/en-us/minigame/robotgame" style="text-decoration:none;"&gt;&lt;span style="font-family:tahoma;"&gt;Robot Game &lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt;starter kits contain enough code to make a decent 3d engine though they are not documented as such. - &lt;br /&gt;    &lt;/span&gt;    &lt;span style="font-weight:bold;"&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;A very good point Zman, unsure about &lt;/span&gt;&lt;em&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;REAL&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family:tahoma;"&gt;&lt;span style="font-weight:normal;"&gt; XBOX physics, but the support is there from the community, and the robot game is pretty darn fully featured, as too is the ship example, but they arent generic templates, I&amp;#39;m certainly going to look these over again a couple of times, I recommend you do the same if this is the route you are going.&lt;/span&gt;&lt;br /&gt;    &lt;br /&gt;    &lt;/span&gt;        &lt;/span&gt;&lt;/li&gt;    &lt;li style="margin-bottom:3px;"&gt;&lt;a href="http://www.portalgames.org/" style="text-decoration:none;"&gt;&lt;span style="font-family:tahoma;"&gt;EGGEngine&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt; - &lt;br /&gt;    &lt;/span&gt;    &lt;span style="font-weight:bold;"&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;A little more info on this one: Currently P&lt;/span&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;ortal Games are working to have a nice polished beta released to the public. &lt;br /&gt;    I will be let you know what i find after testing it out. I am frankly excited at what I might find. &lt;br /&gt;    They do plan to release EGGEngine for some amount of money (although a low price point), but the Beta &lt;/span&gt;&lt;em&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;will&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt; be free. &lt;/span&gt;&lt;span style="font-family:tahoma;"&gt;&lt;span style="font-weight:normal;"&gt;&lt;br /&gt;    Looks very promising indeed. &lt;br /&gt;    &lt;/span&gt;    &lt;br /&gt;    &lt;/span&gt;    &lt;/span&gt;&lt;/li&gt;    &lt;li style="margin-bottom:3px;"&gt;&lt;span style="font-family:tahoma;"&gt;&lt;a href="http://research.microsoft.com/en-us/projects/kodu/" title="Kodu"&gt;Kodu&lt;/a&gt; - &lt;/span&gt;&lt;span style="font-family:tahoma;"&gt;&lt;span&gt;(OK, I added this, sorry ZMan)&lt;br /&gt;    I just can&amp;#39;t resist mentioning this, Microsoft research have done an amazing job on developing this Mini-programming engine.&lt;br /&gt;    And although it can&amp;#39;t be made to create RETAIL games for the community platform, it does fulfil all my other areas.&lt;br /&gt;    &lt;/span&gt;    &lt;em&gt;&lt;span&gt;Plus, I have bought and tested it, so&lt;/span&gt;&lt;/em&gt;&lt;span&gt; here&amp;#39;s some findings: &lt;/span&gt;&lt;/span&gt;&lt;/li&gt;    &lt;li style="margin-bottom:3px;"&gt;&lt;span style="font-family:tahoma;"&gt;It&amp;#39;s quite simply amazing... &lt;/span&gt;&lt;/li&gt;    &lt;li style="margin-bottom:3px;"&gt;&lt;span style="font-family:tahoma;"&gt;    Amazing shader work, excellent resource handling (seemingly, I&amp;#39;m having trouble generating metrics right now).&lt;/span&gt;&lt;/li&gt;    &lt;li style="margin-bottom:3px;"&gt;&lt;span style="font-family:tahoma;"&gt;Although the language is purely visual and lacks maybe some basic logic operators (small moan), it is REALLY extensible and best of all you can share your worlds. Brilliant.&lt;br /&gt;    Oh, And it&amp;#39;s $5 ish. 400 measly points. I bought it in a heartbeat. I have 4,3 &amp;amp; 2 year olds. They are going to love it. A &amp;#39;MUST TRY&amp;#39;.&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;/div&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;&lt;br /&gt;In addition to the work done reviewing the ZMan hotlist above:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:tahoma;"&gt;I have also been through EVERY other resource I could find, Paid for or not, Under $1k.&lt;/span&gt;&lt;span&gt;&lt;span style="font-family:tahoma;"&gt;There are actually probably more than 50 &lt;/span&gt;&lt;a href="http://www.terathon.com/c4engine/index.php" title="C4 engine, if... only... I... could... reach..."&gt;&lt;span style="font-family:tahoma;"&gt;serious offerings&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt; of some nature or other. Many non XNA, non C#, or just &lt;/span&gt;&lt;a href="http://www.crytek.com/downloads/technology/" title="crytek, nice..."&gt;&lt;span style="font-family:tahoma;"&gt;way out of most peoples reach&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:tahoma;"&gt;Amongst the tons of dead projects and almost finished ideas, there are some diamonds. &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:tahoma;"&gt;I would suggest ZMan nailed the Usual Suspects in his list, but there are some other notable projects and, given time, I will endeavour to list them here.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;a href="http://www.codeplex.com/FireflyEngine" title="www.codeplex.com/FireflyEngine"&gt;&lt;span style="font-family:tahoma;"&gt;Firefly &lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt;is one such notable project. There is some movement on this project AIUI. Update possibly to follow.&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;span style="font-family:tahoma;"&gt;I &lt;/span&gt;&lt;em&gt;&lt;span style="font-family:tahoma;"&gt;may&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family:tahoma;"&gt; collate a more, up-to-date, completer? list of the &lt;/span&gt;&lt;em&gt;&lt;span style="font-family:tahoma;"&gt;really&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family:tahoma;"&gt; relevant &amp;quot;full-featured&amp;quot; projects, available today but the &lt;/span&gt;&lt;a href="http://www.ziggyware.com/weblinks.php?cat_id=10" title="A big list... I&amp;#39;ve brought you the highlights"&gt;&lt;span style="font-family:tahoma;"&gt;Ziggyware XNA Game Engines&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt; list is pretty comprehensive, if a little behind. And I&amp;#39;ve got a game to finish, so don&amp;#39;t hold your breath. &lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;a href="http://www.codeplex.com/site/search?projectSearchText=xna%20engine&amp;amp;sortBy=Relevance&amp;amp;licenses=|" title="Auto search for &amp;quot;XNA Engine&amp;quot; ;)"&gt;&lt;span style="font-family:tahoma;"&gt;Codeplex&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt; and &lt;/span&gt;&lt;a href="http://sourceforge.net/search/?type_of_search=soft&amp;amp;words=xna+engine" title="Auto search for &amp;quot;XNA Engine&amp;quot; ;)"&gt;&lt;span style="font-family:tahoma;"&gt;Sourceforge&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt; are of course excellent resources, long may they remain.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;span style="font-family:tahoma;"&gt;I have bought subscriptions for &lt;/span&gt;&lt;a href="http://www.visual3d.net/" title="www.visual3d.net"&gt;&lt;span style="font-family:tahoma;"&gt;Visual 3D .Net&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt;, &lt;/span&gt;&lt;a href="http://www.blade3d.com/default.aspx" title="www.blade3d.com"&gt;&lt;span style="font-family:tahoma;"&gt;Blade3D&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt; and tried the &lt;/span&gt;&lt;a href="http://www.garagegames.com/products/torqueX-3D" title="TorqueX3D www.garagegames.com"&gt;&lt;span style="font-family:tahoma;"&gt;TorqueX3D&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt; too, so save your money, if you trying to follow the path I&amp;#39;m outlining.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;span style="font-family:tahoma;"&gt;They are all great products, but not suited to the task at hand. TorqueX3D is a &lt;/span&gt;&lt;a href="http://creators.xna.com/downloads/?id=248" title="TorqueX3D Download link: From the XNA partners site, Premium members only"&gt;&lt;span style="font-family:tahoma;"&gt;free download&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt; to premium members via the &lt;/span&gt;&lt;a href="http://creators.xna.com/en-GB/partners" title="XNA Partner portal"&gt;&lt;span style="font-family:tahoma;"&gt;XNA Partner portal&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;div&gt;&lt;span&gt;&lt;/span&gt;&lt;span&gt;&lt;p style="display:block;"&gt;&lt;span style="font-family:tahoma;"&gt;So there you have it. My findings are as follows. &lt;em&gt;(For the development of quick, 3D games; as outlined above&lt;/em&gt;.)&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;/div&gt;&lt;blockquote class="webkit-indent-blockquote" style="margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:40px;border-top-style:none;border-right-style:none;border-bottom-style:none;border-left-style:none;border-width:initial;border-color:initial;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;"&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;blockquote class="webkit-indent-blockquote" style="margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:40px;border-top-style:none;border-right-style:none;border-bottom-style:none;border-left-style:none;border-width:initial;border-color:initial;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;"&gt;&lt;blockquote class="webkit-indent-blockquote" style="margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:40px;border-top-style:none;border-right-style:none;border-bottom-style:none;border-left-style:none;border-width:initial;border-color:initial;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;"&gt;&lt;span style="font-family:tahoma;"&gt;Currently&lt;/span&gt;&lt;strong&gt;&lt;span&gt;&lt;span style="font-family:tahoma;"&gt; &lt;/span&gt;&lt;a href="http://www.codeplex.com/OxGameEngine" title="Ox"&gt;&lt;span style="font-family:tahoma;"&gt;Ox Game Engine&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-weight:normal;font-family:tahoma;"&gt; is the best engine I have tested.&lt;em&gt; &lt;/em&gt;&lt;/span&gt;&lt;/strong&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;Recommended: &lt;/span&gt;&lt;a href="http://www.codeplex.com/OxGameEngine" target="_blank" title="http://www.codeplex.com/OxGameEngine"&gt;&lt;span style="font-family:tahoma;"&gt;OX Game Engine&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;Upsides: &lt;/span&gt;&lt;/strong&gt;&lt;span style="font-family:tahoma;"&gt;Open source, excellent features, Jiggle physics, reasonable scene editor.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;Downsides: &lt;/span&gt;&lt;span style="font-weight:normal;font-family:tahoma;"&gt;Documentation and learning curve are steep. &lt;/span&gt;&lt;span&gt;&lt;span style="font-family:tahoma;"&gt;Lacks &lt;/span&gt;&lt;a href="http://oxgameengine.codeplex.com/Thread/View.aspx?ThreadId=61014" title="Any tips would be handy here..."&gt;&lt;span style="font-family:tahoma;"&gt;shadow support&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt; on the XBOX.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;span style="font-family:tahoma;"&gt;&lt;blockquote class="webkit-indent-blockquote" style="margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:40px;border-top-style:none;border-right-style:none;border-bottom-style:none;border-left-style:none;border-width:initial;border-color:initial;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span style="font-family:tahoma;"&gt;but all in: &lt;/span&gt;&lt;a href="http://www.codeplex.com/OxGameEngine" title="Ox" style="text-decoration:none;"&gt;&lt;span style="font-family:tahoma;"&gt;Ox Game Engine&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt; is the clear winner.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;p style="display:block;"&gt;&lt;span style="font-family:tahoma;"&gt;HTH someone else save some time.&lt;/span&gt;&lt;/p&gt;&lt;p style="display:block;"&gt;&lt;span style="font-family:tahoma;"&gt;CyberMan&lt;/span&gt;&lt;/p&gt;&lt;p style="display:block;"&gt;&lt;span style="font-family:tahoma;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="display:block;"&gt;&lt;span style="font-family:tahoma;"&gt;p.s.&lt;/span&gt;&lt;/p&gt;&lt;p style="display:block;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;/span&gt;&lt;/p&gt;&lt;strong&gt;&lt;blockquote class="webkit-indent-blockquote" style="border-top-style:none;border-right-style:none;border-bottom-style:none;border-left-style:none;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:40px;border-width:initial;border-color:initial;"&gt;&lt;span&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;Might I say, that while an incredibly illucidating process, I really do hope you now don&amp;#39;t feel quite the same nagging doubt I did; that you would be missing &lt;/span&gt;&lt;em&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;something&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt; if you didn&amp;#39;t do this process yourself. I&amp;#39;ve done it for you. I&amp;#39;m not saying I&amp;#39;ve done a good job and I&amp;#39;m not looking for thanks, just go do something for global warming (that was my intention here), or world peace, or something positive with your saved time instead, that&amp;#39;d be fine.&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;blockquote class="webkit-indent-blockquote" style="border-top-style:none;border-right-style:none;border-bottom-style:none;border-left-style:none;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:40px;border-width:initial;border-color:initial;"&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;blockquote class="webkit-indent-blockquote" style="border-top-style:none;border-right-style:none;border-bottom-style:none;border-left-style:none;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:40px;border-width:initial;border-color:initial;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;span&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;There are thousands of results in the (true, laughably non-specific) searches I provide here for &lt;/span&gt;&lt;a href="http://sourceforge.net/search/?type_of_search=soft&amp;amp;words=xna+engine" title="Auto search for &amp;quot;XNA Engine&amp;quot; ;)" style="text-decoration:none;"&gt;&lt;span style="font-family:tahoma;"&gt;Sourceforge &lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;and (quite a few on) &lt;/span&gt;&lt;a href="http://www.codeplex.com/site/search?projectSearchText=xna%20engine&amp;amp;sortBy=Relevance&amp;amp;licenses=|" title="Auto search for &amp;quot;XNA Engine&amp;quot; ;)" style="text-decoration:none;"&gt;&lt;span style="font-family:tahoma;"&gt;Codeplex&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;Hence me taking this time to wade through (a lot of) it all. &lt;/span&gt;&lt;span style="font-weight:normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;Despite many dead ends, testing was nevertheless rewarding, and has restored my faith in XNA, Community development, Independant open source projects, and even in supposedly unapproachable corporate giants like MS, they were great, pretty much everyone has been suprisingly helpful, along the way. IMHO, a few peoples opinions &amp;#39;out there&amp;#39; should relax a little, mine has. It is difficult to remain stone-faced in the face of such dedication, effort and support. Well done to everyone.&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;blockquote class="webkit-indent-blockquote" style="border-top-style:none;border-right-style:none;border-bottom-style:none;border-left-style:none;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:40px;border-width:initial;border-color:initial;"&gt;&lt;span style="font-family:tahoma;"&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;&lt;br /&gt;I really welcome &lt;/span&gt;&lt;a href="mailto:yourWrong@spacialk.co.uk?subject=Nope,%20your%20wrong..." style="text-decoration:none;"&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;Any Feedback&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:tahoma;font-weight:normal;"&gt;. &lt;/span&gt;&lt;span style="font-weight:normal;"&gt;I would love to find a resource I haven&amp;#39;t already. I&amp;#39;ll let the world know if I can.&lt;br /&gt;A massive thanks to the gaming houses who have already made up-to-date and invaluable corrections to this resource.&lt;br /&gt;Thanks again.&lt;/span&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;/strong&gt;&lt;p&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;span style="font-family:tahoma;"&gt;p.p.s.&lt;br /&gt;&lt;/span&gt;&lt;blockquote class="webkit-indent-blockquote" style="margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:40px;border-top-style:none;border-right-style:none;border-bottom-style:none;border-left-style:none;border-width:initial;border-color:initial;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;"&gt;&lt;span&gt;&lt;span style="font-family:tahoma;"&gt;I know it&amp;#39;s a little off topic but: Particular hats off to the WPF 3D dev team at MS for their work enabling 2D controls mapped 3D objects, Amazing work: &lt;/span&gt;&lt;span style="font-size:16px;"&gt;&lt;a href="http://channel9.msdn.com/posts/Charles/Daniel-Lehenbauer-and-Kurt-Berglund-Interactive-2D-controls-on-WPF-3D-Surfaces/" class="l" style="text-decoration:none;"&gt;&lt;em style="font-style:normal;"&gt;&lt;span style="font-family:tahoma;"&gt;Daniel&lt;/span&gt;&lt;/em&gt;&lt;span style="font-family:tahoma;"&gt; Lehenbauer and Kurt Berglund: Interactive 2D controls&lt;/span&gt;&lt;span style="font-family:tahoma;"&gt;...&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;strong&gt;&lt;span style="font-family:tahoma;"&gt; &lt;/span&gt;&lt;span style="font-weight:normal;font-family:tahoma;"&gt;Would love to use these in a game one day! ok, its WPF, I know... but it&amp;#39;s so cool...&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;br /&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;div&gt;&lt;p style="display:block;"&gt;&lt;span style="font-family:tahoma;"&gt;&lt;strong&gt;&lt;span style="font-weight:normal;font-family:verdana;"&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;&lt;strong&gt;&lt;blockquote class="webkit-indent-blockquote" style="border-top-style:none;border-right-style:none;border-bottom-style:none;border-left-style:none;padding-top:0px;padding-right:0px;padding-bottom:0px;padding-left:0px;margin-top:0px;margin-right:0px;margin-bottom:0px;margin-left:40px;border-width:initial;border-color:initial;"&gt;&lt;span style="font-family:verdana;"&gt;&lt;div&gt;&lt;span style="font-family:tahoma;"&gt;&lt;strong&gt;&lt;span style="font-weight:normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;/blockquote&gt;&lt;/strong&gt;&lt;p&gt;&lt;/p&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description></item><item><title>What Game Engines are available for XNA Game Studio?</title><link>http://forums.xna.com/forums/thread/67856.aspx</link><pubDate>Tue, 10 Jun 2008 22:14:56 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:67856</guid><dc:creator>The ZMan</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/67856.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=35&amp;PostID=67856</wfw:commentRss><description>&lt;p&gt;&lt;strong&gt;Commercial&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;strike&gt;&lt;a href="http://www.blade3d.com/"&gt;Blade3d&lt;/a&gt; - v1.0 Released November 2008.&lt;/strike&gt; &lt;a href="http://www.digini.com/Default.aspx?tabid=75&amp;amp;g=posts&amp;amp;m=8583#8583"&gt;Died July 2009&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.visual3d.net/"&gt;Visual3d.net&lt;/a&gt; - always seems to be in beta. &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.garagegames.com/products/torque/x/"&gt;TorqueX&lt;/a&gt; - 1.0 was 2d only. 2.0 release adds 3d. TorqueX Game Builder available (for free for Creators club members) to help build 2D games from a drag and drop UI. &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.synapsegaming.com/products/sunburn/"&gt;SunBurn&lt;/a&gt; (Rendering engine). There is a &lt;a href="http://creators.xna.com/en-US/partners/sunburninstructions"&gt;discount&lt;/a&gt; for Premium members. &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt; &lt;strong&gt;Free/Open Source&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href="http://www.flatredball.com/frb/"&gt;Flat Red Ball&lt;/a&gt; - 2.5d game engine thats been around since the Managed DirectX days. Very well updated and supported. &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.codeplex.com/OxGameEngine"&gt;Ox&lt;/a&gt; - a 3d version of the ButterMilk 2d engine &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.codeplex.com/QuickStartEngine"&gt;&lt;span style="color:#e16d2e;"&gt;QuickStart 3D Game Engine&lt;/span&gt;&lt;/a&gt; - now at v0.2 (&lt;a href="http://forums.xna.com/forums/t/38853.aspx"&gt;http://forums.xna.com/forums/t/38853.aspx&lt;/a&gt;)&lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.codeplex.com/xengine"&gt;&lt;span style="color:#e16d2e;"&gt;X-Engine: 3D Graphics and Physics Engine for XNA&lt;/span&gt;&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.betacell3d.com/"&gt;BetaCell&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://focusedgames.com/fg-framework/"&gt;Thrust&lt;/a&gt; - part engine part framework &lt;/li&gt;
    &lt;li&gt;The &lt;a href="http://creators.xna.com/en-us/starterkit/shipgame"&gt;Ship Game &lt;/a&gt;and the &lt;a href="http://creators.xna.com/en-us/minigame/robotgame"&gt;Robot Game &lt;/a&gt;starter kits contain enough code to make a decent 3d engine though they are not documented as such. &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.portalgames.org/"&gt;EGGEngine&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Specialist/Niche/Partial engines&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href="http://www.codeplex.com/mpe"&gt;&lt;span style="color:#e16d2e;"&gt;Mercury Particle Engine&lt;/span&gt;&lt;/a&gt; (Particle rendering only) &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;Physics Engines&lt;br /&gt;
&lt;/strong&gt;See the &lt;a href="http://forums.xna.com/forums/t/7574.aspx"&gt;Physics Engines FAQ&lt;/a&gt; &lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Other lists:&lt;br /&gt;
&lt;/strong&gt;&lt;a href="http://www.ziggyware.com/weblinks.php?cat_id=10"&gt;Ziggyware XNA Game Engines&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;If you have any more or want to add some details please reply to this thread. No general discussion in the FAQ forum though... &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;/strong&gt; &lt;/p&gt;</description></item></channel></rss>