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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Help Wanted/Offered</title><link>http://forums.xna.com/forums/42.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Help me push my Beta into a Release!  Need 1 programmer and/or 1 2D artist!</title><link>http://forums.xna.com/forums/thread/108018.aspx</link><pubDate>Mon, 17 Nov 2008 10:49:52 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:108018</guid><dc:creator>Eat Politicians</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/108018.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=42&amp;PostID=108018</wfw:commentRss><description>Hello,&lt;br /&gt;
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&lt;a href="http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=164b4c59-8538-4f9e-b32c-3a2fee459bfc&amp;amp;type=1"&gt;http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=164b4c59-8538-4f9e-b32c-3a2fee459bfc&amp;amp;type=1&lt;/a&gt;&lt;br /&gt;
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I developed a 2D strategy puzzle fighter game titled the Military Industrial Complex.&amp;nbsp; I was unable to get it finished for DBP 2008 because I tried to put too many features in when I should have focused on the core game mechanics, however I learned a lot, I have an excellent starting point (and code base) and with the help of a programmer and/or an artist could easy have this project ready in 3 months for XBOX Live to sell.&amp;nbsp; Even though I have already put a fair amount of effort into this project I am willing to split the profits into thirds or halves if you help me finish it.&amp;nbsp; &lt;br /&gt;
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What does it need?&lt;br /&gt;
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1)&amp;nbsp; Finalize game mechanics:&amp;nbsp; I feel like the idea is there, but something is needed.&amp;nbsp; I&amp;#39;m not sure what or how but with some brainstorming I think we could figure it out.&amp;nbsp; I feel it&amp;#39;s close.&amp;nbsp; I didn&amp;#39;t implement the actions of the robots when they are close, meaning I have this system of how they would bump into or destroy each other based on the actions they take in close.&amp;nbsp; For example, if both robots jump at each other they should collide, fall and take damage.&amp;nbsp; If one robot jumps onto another, it should destroy it.&amp;nbsp; I think this would add a level of fun to the game mechanics which would get it close to where it needs to be.&amp;nbsp; I just need someone to help me iron out these details, playtest and finish.&lt;br /&gt;
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2)&amp;nbsp; AI:&amp;nbsp; I got about 50-60% through an AI system so that the game could be 1-4 players but didn&amp;#39;t have time to finish it before the deadline.&amp;nbsp; I have the design I just need to finish coding it and playtest.&lt;br /&gt;
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3)&amp;nbsp; XBOX LIVE support:&amp;nbsp; I didn&amp;#39;t add xbox live support and I think it should be added to make this game addictive and more desireable to the consumer.&amp;nbsp; If I took the time to learn how this is done I could probably do it, but if someone already knows it would speed up the project.&amp;nbsp; It&amp;#39;s already set up for 4 players so I have a feeling it wouldn&amp;#39;t be that difficult.&lt;br /&gt;
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4)&amp;nbsp; Redesign UI and the map:&amp;nbsp; That map needs to be turned 90 degrees so that the players go left to right and back instead of up and down (because it&amp;#39;s a 1280x720 720p screen).&amp;nbsp; Once you play the game, the reasons for this should be obvious.&amp;nbsp; Also I need to recode how the robots interact with the map and each other (which will fix a majority of the bugs in the demo), I already have this part designed I just need to implement it.&lt;br /&gt;
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5)&amp;nbsp; Art, sound, music and overall design:&amp;nbsp; I still have some placeholder graphics in and I didn&amp;#39;t finish all the sound effects or the music system.&amp;nbsp; This would be the easy part I think.&amp;nbsp; I already have the design concept in mind and have it sketched and even prepared some of the finished graphics.&amp;nbsp; I thinking of a fifities style steam-punk.&amp;nbsp; Nuclear powered robots with vaccuum tubes and such.&amp;nbsp; I want to redesign the menu screens to be nixie tubes (already have the graphics and font set up for this).&lt;br /&gt;
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That is pretty much it.&amp;nbsp; I could do it myself in about 6 months (safe guess based on what I&amp;#39;ve accomplished up to this point), but could cut that in half with some programming or artistry expertise.&amp;nbsp; Plus it if have someone to bounce ideas off I think it would help.&lt;br /&gt;
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So that is my pitch.&amp;nbsp; Quit pretending you are going to develop that impossible MMORPG and help me finish this very doable project.&amp;nbsp; And the coolest thing, you can play the demo because I&amp;#39;m going to post it tonight and you can check it out on your xbox!&amp;nbsp; So instead of wasting time on some vague concept of some game that you might work on at some point in the future, come on over to a partially completed prototype, help me finish the concept and iron out the bugs and split the incoming cash!&lt;br /&gt;
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&lt;a href="http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=164b4c59-8538-4f9e-b32c-3a2fee459bfc&amp;amp;type=1"&gt;http://catalog.xna.com/en-US/GameDetails.aspx?catalogEntryId=164b4c59-8538-4f9e-b32c-3a2fee459bfc&amp;amp;type=1&lt;/a&gt;&lt;br /&gt;
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Please contact me at &lt;a href="mailto:mif2004@list.ru"&gt;&lt;span&gt;mif2004@list.ru&lt;/span&gt;&lt;/a&gt;</description></item></channel></rss>