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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Game Design</title><link>http://forums.xna.com/forums/44.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: Original Game</title><link>http://forums.xna.com/forums/thread/124868.aspx</link><pubDate>Sun, 04 Jan 2009 03:56:52 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:124868</guid><dc:creator>Lost C1tY</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/124868.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=124868</wfw:commentRss><description>Look at the networking samples.</description></item><item><title>Re: Original Game</title><link>http://forums.xna.com/forums/thread/124867.aspx</link><pubDate>Sun, 04 Jan 2009 03:46:24 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:124867</guid><dc:creator>Melted Moose Studios</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/124867.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=124867</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;George Clingerman:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;I know there&amp;#39;s a few XNA Pong samples and tutorials out there. So that might be a good place to start if you&amp;#39;re unfamiliar with how to code the Pong gameplay. Then after you&amp;#39;re used to that, start a fresh project and start coding your own version of Pong. Don&amp;#39;t copy any code from your previous learning projects and make it all yourself. Break it down into the small chunks of what you need to learn. &lt;br /&gt;
&lt;br /&gt;
Anytime you run into something you don&amp;#39;t know how to do, search for the answer and if Google and the forum search doesn&amp;#39;t help, ask a question here to get you going again. Build a little sample project for each of those little things so you can play with the concept until you&amp;#39;re comofortable with it. Once you understand it, add it to your Pirate Pong project.&lt;br /&gt;
&lt;br /&gt;
Read through the Best Practices and the Peer Review forums for common issues people have with the current round of XBLCG. Code your game so that it&amp;#39;s ready for all of the common things that fail a game.&lt;br /&gt;
&lt;br /&gt;
Those would be my recommendations for starting, but a lot depends on your current skill level, what do you know, what don&amp;#39;t you know? Are you a competent C# programmer? Have you made games before? Are you familiar with the XNA framework? Do you know your way around the forums here and the community and what it has to offer?&lt;br /&gt;
&lt;br /&gt;
Hope that helps give you some ideas of how to get going. &lt;br /&gt;
&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;
Well I can code the actual single player/ two player pong game and such, its just the networking/live that confuses me, and thats mainly what i need help with.</description></item><item><title>Re: Original Game</title><link>http://forums.xna.com/forums/thread/124864.aspx</link><pubDate>Sun, 04 Jan 2009 03:28:26 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:124864</guid><dc:creator>George Clingerman</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/124864.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=124864</wfw:commentRss><description>I know there&amp;#39;s a few XNA Pong samples and tutorials out there. So that might be a good place to start if you&amp;#39;re unfamiliar with how to code the Pong gameplay. Then after you&amp;#39;re used to that, start a fresh project and start coding your own version of Pong. Don&amp;#39;t copy any code from your previous learning projects and make it all yourself. Break it down into the small chunks of what you need to learn. &lt;br /&gt;
&lt;br /&gt;
Anytime you run into something you don&amp;#39;t know how to do, search for the answer and if Google and the forum search doesn&amp;#39;t help, ask a question here to get you going again. Build a little sample project for each of those little things so you can play with the concept until you&amp;#39;re comofortable with it. Once you understand it, add it to your Pirate Pong project.&lt;br /&gt;
&lt;br /&gt;
Read through the Best Practices and the Peer Review forums for common issues people have with the current round of XBLCG. Code your game so that it&amp;#39;s ready for all of the common things that fail a game.&lt;br /&gt;
&lt;br /&gt;
Those would be my recommendations for starting, but a lot depends on your current skill level, what do you know, what don&amp;#39;t you know? Are you a competent C# programmer? Have you made games before? Are you familiar with the XNA framework? Do you know your way around the forums here and the community and what it has to offer?&lt;br /&gt;
&lt;br /&gt;
Hope that helps give you some ideas of how to get going. &lt;br /&gt;</description></item><item><title>Original Game</title><link>http://forums.xna.com/forums/thread/124862.aspx</link><pubDate>Sun, 04 Jan 2009 03:17:08 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:124862</guid><dc:creator>Melted Moose Studios</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/124862.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=124862</wfw:commentRss><description>Okay guys. First off I want to apologize for all the attitude I have been giving people. I truly want to be liked in this community, as I like everyone here. Second off, I was at work today, and I started thinking. I wanted to create a 100% game on my own. No starter kits or anything. I was thinking of an advanced pong game, called &amp;quot;Pirate Pong&amp;quot; with of course, a pirate theme. I wanted to incorporate xbox live into it as well. But as this would be my first FULLY created game by myself, I will probably need a little bit of help. Can anyone point me in the right direction as to starting to create a pong game?&lt;br /&gt;</description></item></channel></rss>