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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Game Design</title><link>http://forums.xna.com/forums/44.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: What are some hints for terrainmaking?</title><link>http://forums.xna.com/forums/thread/196360.aspx</link><pubDate>Sat, 04 Jul 2009 17:08:32 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:196360</guid><dc:creator>jwatte</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/196360.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=196360</wfw:commentRss><description>For sky, the geometry doesn&amp;#39;t matter. I use a cube map for sky, and map it on some arbitrary geometry that goes around the camera. I can then use that same cube map for reflective surfaces in the world.&lt;br /&gt;
&lt;br /&gt;
Height maps are great for physical games with lots of outdoor terrain. Racing, tank battles, that kind of thing.&lt;br /&gt;
Mesh terrains are great for less physical games, and/or indoors games, like platformers.&lt;br /&gt;</description></item><item><title>What are some hints for terrainmaking?</title><link>http://forums.xna.com/forums/thread/196271.aspx</link><pubDate>Sat, 04 Jul 2009 09:19:35 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:196271</guid><dc:creator>Harminal</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/196271.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=196271</wfw:commentRss><description>I know how to make terrain im just wondering what process you use personally?&lt;br /&gt;
e.g skybox or skydome?, heightmap collision etc&lt;br /&gt;</description></item></channel></rss>