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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Game Design</title><link>http://forums.xna.com/forums/44.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: Usage of upcoming Scene It! controller</title><link>http://forums.xna.com/forums/thread/224737.aspx</link><pubDate>Wed, 09 Sep 2009 18:35:45 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:224737</guid><dc:creator>TerminusIII</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/224737.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=224737</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Catalin Zima:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt; I know this is external to the XNA team, but is there a place on Connect that is read by the appropriate people, so we can go there and request Windows drivers for this thing?&lt;/div&gt;&lt;/BLOCKQUOTE&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I have just purchased this &amp;quot;Scene It!&amp;quot; game and found that its &amp;quot;Big Button&amp;quot; IR controllers doesnt install automatically on Windows Vista.&lt;br /&gt;
&lt;br /&gt;
Is there any progress with Windows drivers ? It would be fun to use these also in Windows game development.&lt;br /&gt;
&lt;/p&gt;</description></item><item><title>Re: Usage of upcoming Scene It! controller</title><link>http://forums.xna.com/forums/thread/82660.aspx</link><pubDate>Wed, 13 Aug 2008 23:27:21 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:82660</guid><dc:creator>Shawn Hargreaves</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/82660.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=82660</wfw:commentRss><description>That&amp;#39;s exactly how it works.&lt;br /&gt;</description></item><item><title>Re: Usage of upcoming Scene It! controller</title><link>http://forums.xna.com/forums/thread/82624.aspx</link><pubDate>Wed, 13 Aug 2008 21:09:49 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:82624</guid><dc:creator>Catalin Zima</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/82624.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=82624</wfw:commentRss><description>&lt;br /&gt;
&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Jim Perry:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;How could they be a single Gamepad?!?&lt;br /&gt;
&lt;/div&gt;&lt;/BLOCKQUOTE&gt;
&lt;p&gt;Simple. Both the Green Big Button Pad and my normal gamepad correspond to Player 1&lt;/p&gt;
&lt;p&gt;&amp;nbsp;The Red Big Button Pad and my second gamepad correspond to Player 2.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;So they act together as the gamepad for the respective player. I believe it would be wise to get a single GamePadState, with the combined state of the two devices, because that&amp;#39;s how it seems to work right now. (If I play SceneIt, I can answer a question (ABXY) both with the Big Button Pad and the corresponding Gamepad at the same time, resulting in the possibility of &amp;quot;cooperative play&amp;quot; for up to 8 people (4 teams of two people))&lt;/p&gt;</description></item><item><title>Re: Usage of upcoming Scene It! controller</title><link>http://forums.xna.com/forums/thread/82613.aspx</link><pubDate>Wed, 13 Aug 2008 20:47:50 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:82613</guid><dc:creator>Jim Perry</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/82613.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=82613</wfw:commentRss><description>How could they be a single Gamepad?!?&lt;br /&gt;</description></item><item><title>Re: Usage of upcoming Scene It! controller</title><link>http://forums.xna.com/forums/thread/82607.aspx</link><pubDate>Wed, 13 Aug 2008 20:36:44 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:82607</guid><dc:creator>Catalin Zima</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/82607.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=82607</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Shawn Hargreaves:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;We added a new BigButton button.&lt;/div&gt;&lt;/BLOCKQUOTE&gt;
&lt;p&gt;And besides this, when using both the gamepad and the Big Button pad at the same time, they&amp;#39;ll be available as a single GamePad, right?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;(I mean pressing A on the gamepad and B on the BigButtonPad will result in a single GamePadState with A and B pressed ?)&lt;/p&gt;</description></item><item><title>Re: Usage of upcoming Scene It! controller</title><link>http://forums.xna.com/forums/thread/82601.aspx</link><pubDate>Wed, 13 Aug 2008 20:25:05 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:82601</guid><dc:creator>Shawn Hargreaves</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/82601.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=82601</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Catalin Zima:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt; I know this is external to the XNA team, but is there a place on Connect that is read by the appropriate people, so we can go there and request Windows drivers for this thing?&lt;/div&gt;&lt;/BLOCKQUOTE&gt;
&lt;p&gt;
&lt;p&gt;The Game Studio Connect site is the right place to request this. Even though the actual work needs to happen in code owned by a different team, if the limitation shows up in our product, you should report it to us. It&amp;#39;s then up to us to act as customer advocates and go explain to whatever other team(s) why any given problem matters and why they should fix it for us. I know this may not always be visible from outside, but we actually do a lot of this kind of cross team engagement - there are several other groups in Xbox that are getting pretty fed up of seeing meeting requests from us with titles like &amp;quot;just want to get together to chat about the possibilities of exposing XXX for community developers&amp;quot; :-)&lt;/p&gt;
&lt;p&gt;So you shouldn&amp;#39;t have to worry about what team owns a given piece of code. If you&amp;#39;re using XNA GS, and have a problem, report it to us and we&amp;#39;ll figure out who to pass that on to.&lt;/p&gt;
&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Catalin Zima:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt; And one more question. What does the buzzer map to? I know it maps to the dpad when the edges are pressed, but what does the central button map to?&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;
&lt;p&gt;We added a new BigButton button.&lt;/p&gt;</description></item><item><title>Re: Usage of upcoming Scene It! controller</title><link>http://forums.xna.com/forums/thread/82593.aspx</link><pubDate>Wed, 13 Aug 2008 19:53:40 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:82593</guid><dc:creator>Catalin Zima</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/82593.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=82593</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Shawn Hargreaves:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;The BigButton pad is supported on Xbox in v3.&amp;nbsp; Not on Windows though.&lt;br /&gt;
&lt;/div&gt;&lt;/BLOCKQUOTE&gt;
&lt;p&gt;&amp;nbsp;Great. Good to know. Now I can design Community Games with the Big Button pad in mind.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;I know this is external to the XNA team, but is there a place on Connect that is read by the appropriate people, so we can go there and request Windows drivers for this thing?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;And one more question. What does the buzzer map to? I know it maps to the dpad when the edges are pressed, but what does the central button map to?&lt;/p&gt;</description></item><item><title>Re: Usage of upcoming Scene It! controller</title><link>http://forums.xna.com/forums/thread/82501.aspx</link><pubDate>Wed, 13 Aug 2008 16:32:06 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:82501</guid><dc:creator>The ZMan</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/82501.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=82501</wfw:commentRss><description>&lt;p&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Shawn Hargreaves:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;The BigButton pad is supported on Xbox in v3.&amp;nbsp; Not on Windows though.&lt;br /&gt;
&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;
&lt;p&gt;Don&amp;#39;t you mean &lt;/p&gt;
&lt;p&gt;The BigButton pad is supported on Xbox in v3*&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;*Not on Windows though becuase the XInput team don&amp;#39;t really mean compatible on windows and xbox&lt;/p&gt;</description></item><item><title>Re: Usage of upcoming Scene It! controller</title><link>http://forums.xna.com/forums/thread/82491.aspx</link><pubDate>Wed, 13 Aug 2008 16:18:26 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:82491</guid><dc:creator>Shawn Hargreaves</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/82491.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=82491</wfw:commentRss><description>The BigButton pad is supported on Xbox in v3.&amp;nbsp; Not on Windows though.&lt;br /&gt;</description></item><item><title>Re: Usage of upcoming Scene It! controller</title><link>http://forums.xna.com/forums/thread/82471.aspx</link><pubDate>Wed, 13 Aug 2008 15:11:31 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:82471</guid><dc:creator>The ZMan</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/82471.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=82471</wfw:commentRss><description>&lt;p&gt;I&amp;#39;m not pissed... I want to know too. In fact I b*tched about this at the MVP summit too becuase I&amp;#39;m fed up of &amp;#39;Xinput is a standard and works on PC and 360&amp;#39; having a little * next to it&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;* (except the big button controller which uses IR to bring prices down and the text input pad which we just decided not to write a driver for)&lt;/p&gt;</description></item><item><title>Re: Usage of upcoming Scene It! controller</title><link>http://forums.xna.com/forums/thread/82443.aspx</link><pubDate>Wed, 13 Aug 2008 10:37:48 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:82443</guid><dc:creator>Catalin Zima</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/82443.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=82443</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Shawn Hargreaves:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;
&lt;div&gt;&lt;img src="http://forums.xna.com/Themes/default/images/icon-quote.gif" alt="" /&gt; &lt;strong&gt;Patrick:&lt;/strong&gt;&lt;/div&gt;
&lt;div&gt;
&lt;p&gt;Now that GSE 2.0 is out, can you confirm that Scene It! controllers are not supported?&lt;/p&gt;
&lt;/div&gt;
&lt;/blockquote&gt;They are not.&lt;br /&gt;
&lt;/div&gt;&lt;/BLOCKQUOTE&gt;
&lt;p&gt;I&amp;#39;m really sorry for bringing up such a old dead thread, and ZMan will probably be pissed at me, because I should know better than to ask about features in the forum, but I really need to know:&lt;/p&gt;
&lt;p&gt;Will the Scene It! Big Button Pad be supported in 3.0, for the Xbox 360 ?&lt;/p&gt;</description></item><item><title>Re: Usage of upcoming Scene It! controller</title><link>http://forums.xna.com/forums/thread/37225.aspx</link><pubDate>Sat, 15 Dec 2007 00:24:18 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:37225</guid><dc:creator>Shawn Hargreaves</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/37225.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=37225</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Patrick:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;Now that GSE 2.0 is out, can you confirm that Scene It! controllers are not supported?&lt;/p&gt;
&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br&gt;&lt;br&gt;They are not.&lt;br&gt;</description></item><item><title>Re: Usage of upcoming Scene It! controller</title><link>http://forums.xna.com/forums/thread/37216.aspx</link><pubDate>Fri, 14 Dec 2007 22:35:38 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:37216</guid><dc:creator>pcoxall</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/37216.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=37216</wfw:commentRss><description>&lt;P&gt;Now that GSE 2.0 is out, can you confirm that Scene It! controllers are not supported?&lt;/P&gt;
&lt;P&gt;Thanks, Patrick&lt;/P&gt;</description></item><item><title>Re: Usage of upcoming Scene It! controller</title><link>http://forums.xna.com/forums/thread/29347.aspx</link><pubDate>Wed, 24 Oct 2007 11:18:12 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:29347</guid><dc:creator>Jim Perry</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/29347.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=29347</wfw:commentRss><description>&lt;P&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Shawn Hargreaves:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;I&gt;"The XNA Framework: struggling with the pitfalls of native code so that you won't have to"&lt;/I&gt;&amp;nbsp; :-)&lt;BR&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/P&gt;
&lt;P&gt;I'm gonna have to put this in my signature! :)&lt;/P&gt;</description></item><item><title>Re: Usage of upcoming Scene It! controller</title><link>http://forums.xna.com/forums/thread/29294.aspx</link><pubDate>Tue, 23 Oct 2007 20:33:23 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:29294</guid><dc:creator>Shawn Hargreaves</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/29294.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=29294</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;The ZMan:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;p&gt;a new controller type that uses a different API (which probably means it too won't work in windows)... not the XNA teams fault I know but very inconsistent and frustrating.&lt;/p&gt;
&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br&gt;&lt;br&gt;On the plus side, at least when we finally do get this support into the XNA Framework, we'll be sure to give you a consistent API no matter what input device you are talking to.&lt;br&gt;&lt;br&gt;&lt;i&gt;"The XNA Framework: struggling with the pitfalls of native code so that you won't have to"&lt;/i&gt;&amp;nbsp; :-)&lt;br&gt;</description></item></channel></rss>