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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Game Design</title><link>http://forums.xna.com/forums/44.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: RPG Maker</title><link>http://forums.xna.com/forums/thread/8705.aspx</link><pubDate>Wed, 09 May 2007 08:14:58 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:8705</guid><dc:creator>NEARFANTASTlCA</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/8705.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=8705</wfw:commentRss><description>&lt;p class="MsoNormal"&gt;Howdy,&lt;/p&gt;

&lt;p class="MsoNormal"&gt;That’s a complex question. Yes everything in game is
rendered through XNA letting you deploy games to windows and the 360. And yes I
am as well using XNA to render some components in the editor. Things at require
the power of XNA to process or things where I wanted to the output to be true
to form like a preview window. But all of these components are built using the
standard win32 GUI and just one element is the drawing plane for XNA. The 2 mix
very well once you understand the nature of how these two interact. That’s not
to say every component in the editor uses XNA to render there are some things
that are far simpler to do just using the standard GDI+ &lt;/p&gt;

&lt;p class="MsoNormal"&gt;Take Care,&lt;br&gt;
Near&lt;/p&gt;</description></item><item><title>Re: RPG Maker</title><link>http://forums.xna.com/forums/thread/8586.aspx</link><pubDate>Tue, 08 May 2007 12:09:23 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:8586</guid><dc:creator>Celinedrules</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/8586.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=8586</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Ture Reflection:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;p class="MsoNormal"&gt;Howdy,&lt;br&gt;
&lt;br&gt;
I have been working on a program like you speak of for almost a year now. You
can read all about it over at &lt;a href="http://www.gamemakerstudio.net/"&gt;http://www.gamemakerstudio.net&lt;/a&gt; and see a video of it in action here http://www.gamemakerstudio.net/data/NewProject.wmv&lt;/p&gt;&lt;p class="MsoNormal"&gt;Believe or not XNA fits very well for a program like this
and I even use it in components which then directly translate into the game
since both are XNA it works very well. I will have a whole set of C# and VB code
to build an RPG up and running very soon. As well as components like in RPG
Maker XP that let you develop and management game content.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;I must give kudos to the XNA and the whole .Net Environment.
It is uber friendly for developing a program like this with the whole MSbuild technology
and the content pipeline all of which anyone can easily support for more
complex content management. &lt;/p&gt;

&lt;p class="MsoNormal"&gt;If/when deployment and package for the general public comes
around it will make the whole solution complete with very little work on the
part of the developer.&lt;/p&gt;&lt;p class="MsoNormal"&gt;I would be happy to talk to people wanting to develop a program like this and explain all the little ups and downs I had.&lt;br&gt; &lt;/p&gt;

&lt;p class="MsoNormal"&gt;Take Care,&lt;br&gt;
Near&lt;/p&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br&gt;&lt;br&gt;So all your graphics as far as the images and tiles go are done in XNA right?&lt;br&gt;</description></item><item><title>Re: RPG Maker</title><link>http://forums.xna.com/forums/thread/8381.aspx</link><pubDate>Mon, 07 May 2007 01:39:43 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:8381</guid><dc:creator>Lynch82</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/8381.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=8381</wfw:commentRss><description>Hi,&lt;br&gt;&lt;br&gt;I have started work towards a 3D rpg... while I am in early stages (primarily because I have been focusing on make every class I write easy to use) my ultimate goal is to make a) a set of helper classes to make making a 3D game in XNA even easier; and b) an RPG style game that is easily moddable.&lt;br&gt;&lt;br&gt;My original / current thoughts are players can make their own dungeons/levels in game and do basic scripting in game and upload to a central server . . . but I am not against the idea of just making it an RPG maker.&lt;br&gt;&lt;br&gt;My focus is not on spectacular graphics, just on decent looking graphics. I have made a MD2 model loader/animator as MD2 models are easy to edit and plentiful in the public domain.&lt;br&gt;&lt;br&gt;As I say, very early days . . . just expressing my interest on working on such a project.&lt;br&gt;&lt;br&gt;You can see a video of what I have already: &lt;a href="http://www.youtube.com/watch?v=L2pl_N8LPAI"&gt;http://www.youtube.com/watch?v=L2pl_N8LPAI&lt;/a&gt;&lt;br&gt;&lt;br&gt;Or download it and have a play (I encourage this as it gives a better idea of my direction, the video just looks like some moving models on a crude scene).&lt;br&gt;&lt;br&gt;&lt;a href="https://sourceforge.net/project/showfiles.php?group_id=194758"&gt;https://sourceforge.net/project/showfiles.php?group_id=194758&lt;/a&gt;&lt;br&gt;</description></item><item><title>Re: RPG Maker</title><link>http://forums.xna.com/forums/thread/8299.aspx</link><pubDate>Sun, 06 May 2007 14:24:50 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:8299</guid><dc:creator>Jim Perry</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/8299.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=8299</wfw:commentRss><description>I hope you're not planning on keeping those graphics as it seems that they came directly from RPG Maker. They might frown on that. :)</description></item><item><title>Re: RPG Maker</title><link>http://forums.xna.com/forums/thread/8253.aspx</link><pubDate>Sat, 05 May 2007 20:37:07 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:8253</guid><dc:creator>NEARFANTASTlCA</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/8253.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=8253</wfw:commentRss><description>&lt;p class="MsoNormal"&gt;Howdy,&lt;br&gt;
&lt;br&gt;
I have been working on a program like you speak of for almost a year now. You
can read all about it over at &lt;a href="http://www.gamemakerstudio.net/"&gt;http://www.gamemakerstudio.net&lt;/a&gt; and see a video of it in action here http://www.gamemakerstudio.net/data/NewProject.wmv&lt;/p&gt;&lt;p class="MsoNormal"&gt;Believe or not XNA fits very well for a program like this
and I even use it in components which then directly translate into the game
since both are XNA it works very well. I will have a whole set of C# and VB code
to build an RPG up and running very soon. As well as components like in RPG
Maker XP that let you develop and management game content.&lt;/p&gt;

&lt;p class="MsoNormal"&gt;I must give kudos to the XNA and the whole .Net Environment.
It is uber friendly for developing a program like this with the whole MSbuild technology
and the content pipeline all of which anyone can easily support for more
complex content management. &lt;/p&gt;

&lt;p class="MsoNormal"&gt;If/when deployment and package for the general public comes
around it will make the whole solution complete with very little work on the
part of the developer.&lt;/p&gt;&lt;p class="MsoNormal"&gt;I would be happy to talk to people wanting to develop a program like this and explain all the little ups and downs I had.&lt;br&gt; &lt;/p&gt;

&lt;p class="MsoNormal"&gt;Take Care,&lt;br&gt;
Near&lt;/p&gt;</description></item><item><title>Re: RPG Maker</title><link>http://forums.xna.com/forums/thread/8001.aspx</link><pubDate>Wed, 02 May 2007 21:19:23 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:8001</guid><dc:creator>Glenn Wilson</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/8001.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=8001</wfw:commentRss><description>I have actualy started working on some graphics and the design for a U4 or U5 type RPG, Machaira we might have to talk... Hopefully I will catch you on IRC over the next few days..</description></item><item><title>Re: RPG Maker</title><link>http://forums.xna.com/forums/thread/7971.aspx</link><pubDate>Wed, 02 May 2007 16:09:56 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:7971</guid><dc:creator>Joel Martinez</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/7971.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=7971</wfw:commentRss><description>well waddaryawaitingfor? ;-)&lt;br&gt;</description></item><item><title>Re: RPG Maker</title><link>http://forums.xna.com/forums/thread/7968.aspx</link><pubDate>Wed, 02 May 2007 15:30:46 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:7968</guid><dc:creator>Jim Perry</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/7968.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=7968</wfw:commentRss><description>&lt;P&gt;For RPGs like the ones RPG Maker allows you to create native DX would be overkill. :) You could probably use just the plain .NET Framework to do them, although GSE would give you a bit more power and functionality. &lt;/P&gt;
&lt;P&gt;I'm actually contemplating take some existing code I have an making an RPG Starter Kit. It would be similar to RPG Maker, but not as detailed at first in some areas, more so in others.&amp;nbsp;:D&lt;/P&gt;</description></item><item><title>Re: RPG Maker</title><link>http://forums.xna.com/forums/thread/7957.aspx</link><pubDate>Wed, 02 May 2007 13:59:54 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:7957</guid><dc:creator>Joel Martinez</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/7957.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=7957</wfw:commentRss><description>It would definitely be feasible in XNA :-)&amp;nbsp; is there any piece that you think you might not be able to do in XNA that using straight DX would enable?&lt;br&gt;</description></item><item><title>RPG Maker</title><link>http://forums.xna.com/forums/thread/7945.aspx</link><pubDate>Wed, 02 May 2007 13:16:25 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:7945</guid><dc:creator>Celinedrules</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/7945.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=44&amp;PostID=7945</wfw:commentRss><description>I was thinking about designing an RPG maker similar to that of Enterbrains RPG Maker XP. I know you can to XNA in Windows forms but do you think I would be better off using regular DirectX or would it be feasible to do in XNA?&lt;br&gt;</description></item></channel></rss>