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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Game Algorithms</title><link>http://forums.xna.com/forums/45.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: Any tips on putting a viewable camera-monitor within the game?</title><link>http://forums.xna.com/forums/thread/106337.aspx</link><pubDate>Wed, 12 Nov 2008 23:21:46 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:106337</guid><dc:creator>Kmullins</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/106337.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=45&amp;PostID=106337</wfw:commentRss><description>Sounds fairly straight-forward. I&amp;#39;ll try it out. Thanks.&lt;br /&gt;</description></item><item><title>Re: Any tips on putting a viewable camera-monitor within the game?</title><link>http://forums.xna.com/forums/thread/106329.aspx</link><pubDate>Wed, 12 Nov 2008 22:54:29 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:106329</guid><dc:creator>Shawn Hargreaves</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/106329.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=45&amp;PostID=106329</wfw:commentRss><description>First draw your entire world from the perspective of this camera, into a rendertarget.&lt;br /&gt;
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Then draw the world again, from the perspective of the main camera, into the main backbuffer, and map that rendertarget texture onto your 3D object that represents the screen.&lt;br /&gt;
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This obviously gets increasingly slow the more such screens you have, as you can end up rendering the world many times over!&lt;br /&gt;</description></item><item><title>Any tips on putting a viewable camera-monitor within the game?</title><link>http://forums.xna.com/forums/thread/106327.aspx</link><pubDate>Wed, 12 Nov 2008 22:50:18 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:106327</guid><dc:creator>Kmullins</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/106327.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=45&amp;PostID=106327</wfw:commentRss><description>I&amp;#39;d like to be able to put a viewable screen that shows a camera&amp;#39;s view within my game. For example, back in the Duke Nukem days you could look at some TV&amp;#39;s and see what&amp;#39;s going on in a different area.&lt;br /&gt;
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I know how to setup a camera and create a view matrix. I just don&amp;#39;t know how I would put it into the game as a 2d surface.&lt;br /&gt;
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I thought maybe I could create another viewport to draw the camera view too, grab some periodical &amp;quot;screen shots&amp;quot; as a 2d texture, and then wrap it on to a 3d object -- but I&amp;#39;m not sure how I would do that.&lt;br /&gt;
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If anyone has any tips on this to share, I would appreciate it.&lt;br /&gt;
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Thanks.&lt;br /&gt;</description></item></channel></rss>