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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Game Publishing/Business</title><link>http://forums.xna.com/forums/46.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: Official Xbox Magazine vs. XNA GS</title><link>http://forums.xna.com/forums/thread/104085.aspx</link><pubDate>Thu, 06 Nov 2008 22:13:38 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:104085</guid><dc:creator>Dan OXM</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/104085.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=46&amp;PostID=104085</wfw:commentRss><description>For anybody who didn&amp;#39;t get a chance to read it or missed the issue, the article in quesiton is now posted on our website:&amp;nbsp;&lt;strong&gt; &lt;br /&gt;
&lt;br /&gt;
&lt;/strong&gt;&lt;a href="http://tinyurl.com/oxmvsxna" target="_blank"&gt;&lt;strong&gt;http://tinyurl.com/oxmvsxna&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description></item><item><title>Re: Official Xbox Magazine vs. XNA GS</title><link>http://forums.xna.com/forums/thread/102714.aspx</link><pubDate>Mon, 03 Nov 2008 18:57:02 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:102714</guid><dc:creator>Jim Perry</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/102714.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=46&amp;PostID=102714</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Dan OXM:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;They would not have given Crackdown a 7, I can tell you that. &lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;
&lt;br /&gt;
One of the few times you guys were wrong. Crackdown was a blast and rated at least an 8/8.5! ;) :P&lt;br /&gt;
&lt;br /&gt;
Just so you know there&amp;#39;s 2 community games now available (you are in the NXE beta, right?). :) We expect to see a Fruit Wars review next issue. :D</description></item><item><title>Re: Official Xbox Magazine vs. XNA GS</title><link>http://forums.xna.com/forums/thread/102712.aspx</link><pubDate>Mon, 03 Nov 2008 18:52:48 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:102712</guid><dc:creator>Dan OXM</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/102712.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=46&amp;PostID=102712</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;CVO:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;I was also confused on the relationship between the magazine and the console/Microsoft.&amp;nbsp;&amp;nbsp; It&amp;#39;s entirely unbiased reviews?&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;
&lt;br /&gt;
A good question and one I think a lot of people wonder, sometimes with curiosity, sometimes with...let&amp;#39;s say &amp;quot;skepticism.&amp;quot; We are unbiased -- though I like to say, we&amp;#39;re biased in that we like good games and don&amp;#39;t like the bad ones. &lt;br /&gt;
&lt;br /&gt;
It all gets into the business arrangement, really. OXM is published by Future US, and like a third-party accessory manufacturer or a software publisher, we pay MS a licensing fee for the 360 affiliation and use of the brand (and we need that license to produce the demo disc). We can&amp;#39;t make a disc that plays on retail 360s without Microsoft; we go through the same approval and cert process as any other game developer, but we do it on a monthly basis. The editorial side of the magazine is independent and MS does not dictate our content nor do they tell us what scores we should give games. They would not have given Crackdown a 7, I can tell you that. But when we gave Gears of War a 10, you know, &lt;em&gt;clearly &lt;/em&gt;it&amp;#39;s not because we liked the game, it&amp;#39;s because we&amp;#39;re corrupt and being paid off or whatever. You know how internet logic works. &lt;br /&gt;
&lt;br /&gt;
So the short verison is, we are friends and we pay them for the privelege, and sometimes we get access to people and stories that would be difficult to do otherwise. But we&amp;#39;re not owned or operated by Microsoft, and our editorial really is generated independently.</description></item><item><title>Re: Official Xbox Magazine vs. XNA GS</title><link>http://forums.xna.com/forums/thread/102354.aspx</link><pubDate>Sun, 02 Nov 2008 22:44:00 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:102354</guid><dc:creator>CVO</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/102354.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=46&amp;PostID=102354</wfw:commentRss><description>Great stuff here - I need to renew my OXM subscription too.  I remember I was using the game dics to build some sort of space station, but don&amp;#39;t remember what happened there...:)&lt;br /&gt;
&lt;br /&gt;
I was also confused on the relationship between the magazine and the console/Microsoft.   It&amp;#39;s entirely unbiased reviews?</description></item><item><title>Re: Official Xbox Magazine vs. XNA GS</title><link>http://forums.xna.com/forums/thread/102066.aspx</link><pubDate>Sat, 01 Nov 2008 22:00:01 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:102066</guid><dc:creator>Jim Perry</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/102066.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=46&amp;PostID=102066</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Dan OXM:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;In other words, you are all being watched.  :)&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;
Big Brother, is that you?!? :)</description></item><item><title>Re: Official Xbox Magazine vs. XNA GS</title><link>http://forums.xna.com/forums/thread/102055.aspx</link><pubDate>Sat, 01 Nov 2008 21:20:26 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:102055</guid><dc:creator>Dan OXM</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/102055.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=46&amp;PostID=102055</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Jim Perry:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;Very cool! Thanks for stopping by and filling us in. Just a question - how are you going to find the community games that are in development? :)&lt;br /&gt;
&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;
&lt;br /&gt;
I have had a few helpful suggestions from Microsoft&amp;#39;s PR team -- Jessica Lange is a big supporter of the program and my main contact through official channels -- but the rest I figured would be forum lurking. I have a CC sub so I can check out games in for peer review, and I generally troll creator blogs to see what new projects are in development before that. &lt;br /&gt;
&lt;br /&gt;
In other words, you are all being watched.&amp;nbsp; :)</description></item><item><title>Re: Official Xbox Magazine vs. XNA GS</title><link>http://forums.xna.com/forums/thread/101843.aspx</link><pubDate>Sat, 01 Nov 2008 03:42:58 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:101843</guid><dc:creator>Chounard</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/101843.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=46&amp;PostID=101843</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Dan OXM:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;Going forward, we are going to do a spotlight on a community game in development every issue, meet the people behind it, show screens and photos of the team and the whole bit. No disrespect to Gears of War 2, but XNA games are the most exciting thing going on for all the reasons you folks already know -- so I want to pass that knowledge on. We&amp;#39;re going to kick it off with a feature profiling multiple creators in the Jan 09 issue (which we&amp;#39;re writing now) and then follow it up with a profile in each mag after that.&amp;nbsp;
&lt;p&gt;Dan&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;
&lt;br /&gt;
That&amp;#39;s freaking awesome-tastic!&amp;nbsp; You just convinced me to resubscribe, as I&amp;#39;d let my subscription expire a few months ago.&lt;br /&gt;
&lt;br /&gt;</description></item><item><title>Re: Official Xbox Magazine vs. XNA GS</title><link>http://forums.xna.com/forums/thread/101837.aspx</link><pubDate>Sat, 01 Nov 2008 03:15:18 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:101837</guid><dc:creator>Jim Perry</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/101837.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=46&amp;PostID=101837</wfw:commentRss><description>Very cool! Thanks for stopping by and filling us in. Just a question - how are you going to find the community games that are in development? :)&lt;br /&gt;</description></item><item><title>Re: Official Xbox Magazine vs. XNA GS</title><link>http://forums.xna.com/forums/thread/101772.aspx</link><pubDate>Fri, 31 Oct 2008 22:19:18 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:101772</guid><dc:creator>Dan OXM</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/101772.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=46&amp;PostID=101772</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;The ZMan:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;Is the source for your game up anywhere? Do you have forum discussions about the article on the OXM site? Seems like a great community project for your readers to work on it as a group. I&amp;#39;m sure plenty of us would join in too. Get the source on codeplex - have a short update every month in the magazine... Oh and the other MVPs are MUCH better looking than George and we would all love our pictures in the magazine..&lt;/div&gt;&lt;/BLOCKQUOTE&gt;
&lt;p&gt;I did not release the source because THAT was too embarrassing to release. Plus, it was basically non-functional; I was trying to cut and paste from tutorials and whatnot, and it didn&amp;#39;t actually compile and execute. &lt;/p&gt;
&lt;p&gt;Reader response to the article was favorable, it wasn&amp;#39;t over anybody&amp;#39;s
head, and I think some people just liked to see the media get pwned by
real gaming tools.&amp;nbsp; :) But I do have a lovely afterword for the next
issue: A reader said &amp;quot;You know, I think I can make your Simon/memory
game&amp;quot; and actually did. He sent us the build and everything. His
implementation was actually much better (and simpler) than what I was
seeing in my head. So that will run in the Jan 09 letter col with a
screenshot, too.We failed, but it inspired someone else to succeed. So that feels good. &lt;/p&gt;
&lt;p&gt;Going forward, we are going to do a spotlight on a community game in development every issue, meet the people behind it, show screens and photos of the team and the whole bit. No disrespect to Gears of War 2, but XNA games are the most exciting thing going on for all the reasons you folks already know -- so I want to pass that knowledge on. We&amp;#39;re going to kick it off with a feature profiling multiple creators in the Jan 09 issue (which we&amp;#39;re writing now) and then follow it up with a profile in each mag after that.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Dan&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;</description></item><item><title>Re: Official Xbox Magazine vs. XNA GS</title><link>http://forums.xna.com/forums/thread/96719.aspx</link><pubDate>Sun, 12 Oct 2008 05:33:00 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:96719</guid><dc:creator>Firebox</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/96719.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=46&amp;PostID=96719</wfw:commentRss><description>&lt;br /&gt;
&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;CDarklock:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;
&lt;p&gt;Game Studio. It&amp;#39;s the software you add to Visual Studio so you can write games using the XNA framework. &lt;/p&gt;
&lt;p&gt;
&lt;/p&gt;
&lt;p&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;
&lt;p&gt;Thank you, that&amp;#39;s all I want to know. &lt;/p&gt;
&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;CDarklock:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;
&lt;p&gt;You&amp;#39;re misreading the thread title. OXM did a &lt;em&gt;review&lt;/em&gt; of XNA GS. They are not competing products. &lt;/p&gt;
&lt;/div&gt;&lt;/BLOCKQUOTE&gt;
&lt;p&gt;My apology for misreading, because I don&amp;#39;t understand this thread. I&amp;#39;ll read the article news where somebody post this thread.&lt;/p&gt;
&lt;p&gt;Now let me get this straight, as I was saying, that&amp;#39;s why I join this XNA club, because I want to make Microsoft and everybody happy with my games that I was thinking of. For Chris Satchell, sheez, why he charged $99 a year for peer-to-peer review, I think I don&amp;#39;t know if it cause money damage from his pocket(depends what his benefits are or how much money does he have). For us, did you think we can design games using Microsoft Words? The answer is, no. We use C# or C++ to create games for Xbox LIVE, or where. And we know the games don&amp;#39;t infringe the intelletual company, and it doesn&amp;#39;t infringe other games and other game companys.&lt;/p&gt;
&lt;p&gt;I didn&amp;#39;t made it up about what I&amp;#39;m saying, because I read the rest of the article about it.&lt;/p&gt;</description></item><item><title>Re: Official Xbox Magazine vs. XNA GS</title><link>http://forums.xna.com/forums/thread/96670.aspx</link><pubDate>Sat, 11 Oct 2008 21:16:47 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:96670</guid><dc:creator>CDarklock</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/96670.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=46&amp;PostID=96670</wfw:commentRss><description>&lt;p&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Firebox:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;I never heard of XNA GS, but what does &lt;strong&gt;&amp;#39;GS&amp;#39;&lt;/strong&gt; in XNA GS stands for? &lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;
&lt;p&gt;Game Studio. It&amp;#39;s the software you add to Visual Studio so you can write games using the XNA framework. &lt;/p&gt;
&lt;p&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Firebox:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;I think Official Xbox Magazine has lots of variety than XNA GS, true?&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;
&lt;p&gt;You&amp;#39;re misreading the thread title. OXM did a &lt;em&gt;review&lt;/em&gt; of XNA GS. They are not competing products. &lt;/p&gt;</description></item><item><title>Re: Official Xbox Magazine vs. XNA GS</title><link>http://forums.xna.com/forums/thread/96667.aspx</link><pubDate>Sat, 11 Oct 2008 20:54:34 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:96667</guid><dc:creator>Firebox</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/96667.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=46&amp;PostID=96667</wfw:commentRss><description>I never heard of XNA GS, but what does &lt;strong&gt;&amp;#39;GS&amp;#39;&lt;/strong&gt; in XNA GS stands for?
&lt;p&gt;I think Official Xbox Magazine has lots of variety than XNA GS, true?&lt;/p&gt;
&lt;p&gt;So, XNA GS is all about game publishing and designing, and Official Xbox Magazine is the variety of Xbox, Xbox news, Xbox games, and XNA. &lt;/p&gt;</description></item><item><title>Re: Official Xbox Magazine vs. XNA GS</title><link>http://forums.xna.com/forums/thread/95264.aspx</link><pubDate>Sun, 05 Oct 2008 23:02:48 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:95264</guid><dc:creator>Zack Nelson</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/95264.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=46&amp;PostID=95264</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Jim Hunter:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;
&lt;p&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;The ZMan:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;Heck did you see the clown who misunderstood so much he thought you could write games uisng Microsoft word? (&lt;a href="http://blogusmaximus.net/archive/2008/02/22/119912.aspx"&gt;http://blogusmaximus.net/archive/2008/02/22/119912.aspx&lt;/a&gt;&amp;nbsp;saldy original article got taken down but Chris quoted the main part).&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;
&lt;p&gt;Original article &lt;a href="http://www.foxbusiness.com/story/markets/innovation/innovation-microsoft-wants-create-video-games-xbox/"&gt;here&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;
&lt;p&gt;Thats why I never go to 3rd party sources for this kind of stuff. I want to know things about Xbox, I go to the people at Xbox (Xbox.com). I never watched the news ever sence the 2008 U.S. Presidential&amp;nbsp;Election where 2 guys are compaining about the other person. The Colbert Report&amp;nbsp;makes more sense then Fox.&lt;/p&gt;
&lt;p&gt;Forgot to say this&lt;strong&gt;, Thanks for the encoragement George Clingerman!&amp;nbsp;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Im trying to&amp;nbsp;polish up my ideas as I learn C#. It isnt easy, but Im getting there! :-)&amp;nbsp;&lt;/p&gt;</description></item><item><title>Re: Official Xbox Magazine vs. XNA GS</title><link>http://forums.xna.com/forums/thread/95124.aspx</link><pubDate>Sun, 05 Oct 2008 05:14:56 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:95124</guid><dc:creator>Coates</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/95124.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=46&amp;PostID=95124</wfw:commentRss><description>&lt;br /&gt;
&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Dan OXM:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;Hi gang, I&amp;#39;m the author of the article. I was embarrassed as hell to not be able to get any further, but you&amp;#39;re exactly right -- I had a deadline and I started the project too late to really dig into it further than chronicling the failure. &lt;/div&gt;&lt;/BLOCKQUOTE&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Woah, I&amp;#39;m absolutely shocked and amazed- an OXM employee.To more percise its the fabled Dan himself, I read OXM a lot and indeed this article proved useful. No matter what people and game companeis are doing, they all seem to get the &amp;quot;Dead-line&amp;quot; plauge at some point in our daily life, big or small, no matter what it is for. So in the future hopefully all we can do is build and learn from our own mistakes as an indevidual, Team, or Company. Also, Great job on the the articles Dan, keep up the work. I enjoy always reading your work and all of OXM back to back. I can&amp;#39;t wait till my next Magazine(OXM) gets to my studio mail-box.&lt;/p&gt;</description></item><item><title>Re: Official Xbox Magazine vs. XNA GS</title><link>http://forums.xna.com/forums/thread/95101.aspx</link><pubDate>Sun, 05 Oct 2008 01:21:56 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:95101</guid><dc:creator>Jim Hunter</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/95101.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=46&amp;PostID=95101</wfw:commentRss><description>&lt;p&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;The ZMan:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;Heck did you see the clown who misunderstood so much he thought you could write games uisng Microsoft word? (&lt;a href="http://blogusmaximus.net/archive/2008/02/22/119912.aspx"&gt;http://blogusmaximus.net/archive/2008/02/22/119912.aspx&lt;/a&gt;&amp;nbsp;saldy original article got taken down but Chris quoted the main part).&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;
&lt;p&gt;Original article &lt;a href="http://www.foxbusiness.com/story/markets/innovation/innovation-microsoft-wants-create-video-games-xbox/"&gt;here&lt;/a&gt;&lt;/p&gt;</description></item></channel></rss>