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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>General</title><link>http://forums.xna.com/forums/50.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: Server Side Rendering - Is it possible?</title><link>http://forums.xna.com/forums/thread/180121.aspx</link><pubDate>Tue, 19 May 2009 09:36:05 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:180121</guid><dc:creator>johnstr</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/180121.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=50&amp;PostID=180121</wfw:commentRss><description>verymadbob, did you find a solution to this? I&amp;#39;m also interested in server-side rendering of XNA scenes to produce dynamic thumbnail images. I&amp;#39;m trying to figure out if a server can fire-up an XNA game, render a scene to an image and send that image back down to the client, all without a high-end GPU installed on the server.&lt;br /&gt;
  &lt;br /&gt;
John K.</description></item><item><title>Re: Server Side Rendering - Is it possible?</title><link>http://forums.xna.com/forums/thread/143255.aspx</link><pubDate>Tue, 24 Feb 2009 21:52:35 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:143255</guid><dc:creator>verymadbob</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/143255.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=50&amp;PostID=143255</wfw:commentRss><description>&lt;strong&gt;Windows Advanced Rasterization Platform (WARP)&lt;/strong&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;span&gt;http://msdn.microsoft.com/en-us/library/dd285359.aspx&lt;/span&gt;&lt;br /&gt;
&lt;br /&gt;
Fantastic, I had no idea that existed, that looks like it should do the trick....&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&lt;em&gt;WARP allows fast rendering in a variety of situations where hardware implementations are unavailable, including&lt;br /&gt;
&lt;/em&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;em&gt;... &lt;/em&gt;&lt;/li&gt;
    &lt;li&gt;&lt;em&gt;When &lt;strong&gt;&lt;span&gt;running as a service&lt;/span&gt;&lt;/strong&gt; or in a server environment&lt;/em&gt;&amp;quot;&lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
I&amp;#39;m liking the sound of this already.&lt;br /&gt;
&lt;br /&gt;
Cheers John.&lt;br /&gt;</description></item><item><title>Re: Server Side Rendering - Is it possible?</title><link>http://forums.xna.com/forums/thread/143174.aspx</link><pubDate>Tue, 24 Feb 2009 18:59:15 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:143174</guid><dc:creator>John Rapp</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/143174.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=50&amp;PostID=143174</wfw:commentRss><description>If getting the same perf as hardware is not a requirement, then you should be able to use WARP in a service.</description></item><item><title>Re: Server Side Rendering - Is it possible?</title><link>http://forums.xna.com/forums/thread/143032.aspx</link><pubDate>Tue, 24 Feb 2009 12:22:46 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:143032</guid><dc:creator>dadoo Games</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/143032.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=50&amp;PostID=143032</wfw:commentRss><description>I think DirectX always needs access to the UI, but the final post in &lt;a href="http://forums.xna.com/forums/p/1711/97010.aspx#97010"&gt;this thread&lt;/a&gt; seems to indicate that they managed to get it working as a service.&lt;br /&gt;</description></item><item><title>Re: Server Side Rendering - Is it possible?</title><link>http://forums.xna.com/forums/thread/143028.aspx</link><pubDate>Tue, 24 Feb 2009 12:01:17 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:143028</guid><dc:creator>Fabian Viking</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/143028.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=50&amp;PostID=143028</wfw:commentRss><description>I dont have so much knowlege in networking, but one thing is sure - anything is possible. You can just send each pixel in some kind of array. The problem, as I see it, it will take forever to send all the images, it&amp;#39;s probably faster to let the client render the scene.&lt;br /&gt;</description></item><item><title>Server Side Rendering - Is it possible?</title><link>http://forums.xna.com/forums/thread/143021.aspx</link><pubDate>Tue, 24 Feb 2009 11:15:36 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:143021</guid><dc:creator>verymadbob</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/143021.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=50&amp;PostID=143021</wfw:commentRss><description>Hi All,&lt;br /&gt;
&lt;br /&gt;
I&amp;#39;m looking to render 3d scenes on a server, convert them to jpegs and serve them to the client browser but I&amp;#39;m unsure of the best approach. I&amp;#39;m not looking to do streaming animation, just the odd still image.&lt;br /&gt;
&lt;br /&gt;
The project is to generate &lt;a href="https://cid-1b66a8dc455a9936.skydrive.live.com/self.aspx/Product%20Preview/mug.jpg" target="_blank" title="photo-realistic stills"&gt;photo-realistic stills&lt;/a&gt; using a mixture of customer supplied image assets and 3d scenes using pre baked textures containing advanced lighting. So, its nothing too heavy or demanding and I don&amp;#39;t require advanced lighting or shaders because of the use of pre baked textures. &lt;br /&gt;
&lt;br /&gt;
My question/problem is how to do it? I&amp;#39;m familiar with c#, asp.net, web services etc, modelling tools (3d max, Lightwave) I&amp;#39;ve also used buggy old Managed DirectX in the past before MS ditched it and have dabbled with the 3d fundamentals back in my Uni days. Just for a bit of background.&lt;br /&gt;
&lt;br /&gt;
Question 1, is it possible to get DirectX without hardware acceleration running through a web service/NT service or library attached to an ASP.Net page?&lt;br /&gt;
&lt;br /&gt;
Question 2, assuming the answer to 1 is yes, then which technology would you reccomend, XNA, DirectX, SlimDX or something else?&lt;br /&gt;
&lt;br /&gt;
Also, I&amp;#39;d prefer to stay with c# rather than C++ if possible.&lt;br /&gt;
&lt;br /&gt;
I would very much appreciate any hints, tips, ideas, comments and examples from all you experts :-)&lt;br /&gt;
&lt;br /&gt;
Thanks in advance,&lt;br /&gt;
&lt;br /&gt;
Bob.</description></item></channel></rss>