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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>General</title><link>http://forums.xna.com/forums/50.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: New Section for DirectX 11</title><link>http://forums.xna.com/forums/thread/180273.aspx</link><pubDate>Tue, 19 May 2009 19:04:23 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:180273</guid><dc:creator>The ZMan</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/180273.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=50&amp;PostID=180273</wfw:commentRss><description>Not sure what XNA hoops you think you&amp;#39;ve had to jump through... if you mean the &amp;#39;naming&amp;#39; then I agree.. though Microsoft continually insist that XNA is the umbrella brand for all gaming technologies and DirectX, XNA Game Studio are the specific products its apparant to everyone but the MS marketing team that nobody gets this. Xna *IS* Xna Game Studio and Community games to the world and DirectX is still - DirectX just like it always has been. The MVPs have talked the MS about this many times and most of us have given up with the &amp;#39;official&amp;#39; line becuase there&amp;#39;s no serious attempty by Microsoft and we just look like fools when we correct people. All I can suggest is that you send them an email (&lt;a href="mailto:directx@microsoft.com"&gt;directx@microsoft.com&lt;/a&gt;) and maybe if enough people point it out they will change it.&lt;br /&gt;
&lt;br /&gt;
However these forums in general don&amp;#39;t get much traffic... the Microsoft teams responsible for DirectX have not historically supported the product in here, nor in the previous MSDN forums so most people have given up posting. Yes its a shame, Yes the MVP have raised the issue many times and nothing has changed. Read into that what you will.&lt;br /&gt;
&lt;br /&gt;
Hopefully you guys can post some DX11 questions and the team can show you things have changed but IMO you would be better off heading to the DirectX-l mailing list which has a really high sgnal to noise ratio and many, many native experts on it. There&amp;#39;s also more native developers on gamedev.net for the most part.</description></item><item><title>Re: New Section for DirectX 11</title><link>http://forums.xna.com/forums/thread/180241.aspx</link><pubDate>Tue, 19 May 2009 17:58:33 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:180241</guid><dc:creator>Mattploy</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/180241.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=50&amp;PostID=180241</wfw:commentRss><description>I&amp;#39;m in total agreement Nirav. &lt;br /&gt;
&lt;br /&gt;
I want DirectX 11 information &amp;amp; routing me thru several XNA hoops is counter productive &amp;amp; an utter waste of my time &amp;amp; everyone elses that&amp;#39;s a serious developer. My intention is to reach 250 million end users with DX 11 work on Windows over the next 3 years. Not the 25 million end users on Xbox. DirectX is &amp;amp; always should be fire walled from XNA. It&amp;#39;s a bit ridiculous now if you think about it; especially if I&amp;#39;m being nudged to go outside of Microsoft now in order to find more PC friendly, productive discussions on DirecX 11. Which by the way is arguably the best Graphics API they&amp;#39;ve shipped to date. &lt;br /&gt;
&lt;br /&gt;
- Matt</description></item><item><title>Re: New Section for DirectX 11</title><link>http://forums.xna.com/forums/thread/178357.aspx</link><pubDate>Fri, 15 May 2009 09:23:07 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:178357</guid><dc:creator>Nirav Shah</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/178357.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=50&amp;PostID=178357</wfw:commentRss><description>Thanks to the community for considering the request... :)&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Thanks &amp;amp; Regards,&lt;/div&gt;&lt;div&gt;Nirav Shah.&lt;/div&gt;&lt;/div&gt;</description></item><item><title>Re: New Section for DirectX 11</title><link>http://forums.xna.com/forums/thread/178352.aspx</link><pubDate>Fri, 15 May 2009 08:50:41 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:178352</guid><dc:creator>Catalin Zima</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/178352.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=50&amp;PostID=178352</wfw:commentRss><description>Jenkmeister set it up, &lt;a href="http://forums.xna.com/forums/76.aspx"&gt;here&lt;/a&gt;. Now go fill it with joy and sunshine!&lt;br /&gt;</description></item><item><title>Re: New Section for DirectX 11</title><link>http://forums.xna.com/forums/thread/178347.aspx</link><pubDate>Fri, 15 May 2009 07:53:31 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:178347</guid><dc:creator>Nirav Shah</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/178347.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=50&amp;PostID=178347</wfw:commentRss><description>Thanks Catalin.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;To Jim,&lt;/div&gt;&lt;div&gt;As of now, number of DX11 users/developers may not seem very high. But, the way it is growing and Microsoft also encouraging use of Dx11, it is certainly bound to increase. Hence, if there is a managed space upfront for the upcoming developers to communicate, it will be helpful for all of them as well as the community. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This is my personal opinion and suggestion. Afterwards, its all about what majority in this community feels.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Thanks &amp;amp; Regards,&lt;/div&gt;&lt;div&gt;Nirav Shah.&lt;/div&gt;</description></item><item><title>Re: New Section for DirectX 11</title><link>http://forums.xna.com/forums/thread/178103.aspx</link><pubDate>Thu, 14 May 2009 20:33:02 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:178103</guid><dc:creator>Bjoern Graf</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/178103.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=50&amp;PostID=178103</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Jim Perry:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;A search for &amp;quot;DirectX 11&amp;quot; and &amp;quot;DX 11&amp;quot; found nothing specific to DX 11 on the first page of results.&lt;br /&gt;
&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;
&lt;br /&gt;
Maybe because it is, technically, Direct3D 11 only? ;)&lt;br /&gt;
&lt;br /&gt;
Anyway, we all know that native DX developers flock to &lt;a href="http://www.gamedev.net/"&gt;GameDev.net&lt;/a&gt; or the &lt;a href="http://discussms.hosting.lsoft.com/SCRIPTS/WA-MSD.EXE?A0=DIRECTXDEV"&gt;DIRECTXDEV mailing list&lt;/a&gt; as MS - and, to some extend, most MVPs as Mr. Perry exemplified above - do not seem to be too interested in supporting the native parts in these forums. Granted, both have been around longer than this place and were already valuable and vital resources, which makes it hard - if not impossible - to establish a new spot especially when the people are all hyped about managed code anyway : )</description></item><item><title>Re: New Section for DirectX 11</title><link>http://forums.xna.com/forums/thread/178095.aspx</link><pubDate>Thu, 14 May 2009 20:00:31 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:178095</guid><dc:creator>Jim Perry</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/178095.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=50&amp;PostID=178095</wfw:commentRss><description>So how many DX11 posts have there been? I saw 1 post that mentioned 11 in the first pages of all the DX forums. A search for &amp;quot;DirectX 11&amp;quot; and &amp;quot;DX 11&amp;quot; found nothing specific to DX 11 on the first page of results.&lt;br /&gt;
&lt;br /&gt;
Doesn&amp;#39;t really matter to me if new sections are added as long as it doesn&amp;#39;t take work off GS 3.1 :D&lt;br /&gt;</description></item><item><title>Re: New Section for DirectX 11</title><link>http://forums.xna.com/forums/thread/177902.aspx</link><pubDate>Thu, 14 May 2009 14:26:49 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:177902</guid><dc:creator>Bjoern Graf</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/177902.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=50&amp;PostID=177902</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Catalin Zima:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;Sorry Jim, but I think you&amp;#39;re wrong.&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;
&lt;br /&gt;
I would like to second that (and refrain from calling BS there &lt;span style="font-family:courier new;"&gt;:]&lt;/span&gt;)</description></item><item><title>Re: New Section for DirectX 11</title><link>http://forums.xna.com/forums/thread/177893.aspx</link><pubDate>Thu, 14 May 2009 14:03:22 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:177893</guid><dc:creator>Catalin Zima</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/177893.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=50&amp;PostID=177893</wfw:commentRss><description>Sorry Jim, but I think you&amp;#39;re wrong. &lt;br /&gt;
Dx11 has enough new features to warrant a separate forum where they can be discussed. Let&amp;#39;s make DX developer feel welcome in these forums.&lt;br /&gt;
&lt;br /&gt;
&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Jim Perry:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;I don&amp;#39;t know that DX11 is that much in use&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;
Because it&amp;#39;s at CTP level right now. But it will probably get more use in the future, probably way more that DX10.&lt;br /&gt;
&lt;br /&gt;
Nirav Shah:&lt;br /&gt;
I have escalated this, and I&amp;#39;ll let you know when I know anything else. Microsoft has to make the decision, there&amp;#39;s nothing the MVPs/mods can do about it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description></item><item><title>Re: New Section for DirectX 11</title><link>http://forums.xna.com/forums/thread/177857.aspx</link><pubDate>Thu, 14 May 2009 12:45:43 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:177857</guid><dc:creator>Jim Perry</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/177857.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=50&amp;PostID=177857</wfw:commentRss><description>You could also post here in the general forum. I don&amp;#39;t know that DX11 is that much in use that it needs its own section.&lt;br /&gt;</description></item><item><title>New Section for DirectX 11</title><link>http://forums.xna.com/forums/thread/177807.aspx</link><pubDate>Thu, 14 May 2009 09:19:16 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:177807</guid><dc:creator>Nirav Shah</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/177807.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=50&amp;PostID=177807</wfw:commentRss><description>Hi,&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Here is a sugguestion. With DirectX 11 getting more and more known and popular, there seems to be a need for a seperate section for it. As of now, queries related to DirectX 11 need to be put under Direct3D or Direct3D 10 section, which sounds inappropriate to me. It would be more convinient to discuss about the latest topics in a different section.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Thanks &amp;amp; Regards,&lt;/div&gt;&lt;div&gt;Nirav Shah.&lt;/div&gt;</description></item></channel></rss>