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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>General</title><link>http://forums.xna.com/forums/50.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: AI Flocking Algorithm Help</title><link>http://forums.xna.com/forums/thread/61891.aspx</link><pubDate>Wed, 14 May 2008 19:47:45 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:61891</guid><dc:creator>Joel Martinez</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/61891.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=50&amp;PostID=61891</wfw:commentRss><description>oh nice! I hadn't seen that :-) will definitely play with it&lt;br&gt;</description></item><item><title>Re: AI Flocking Algorithm Help</title><link>http://forums.xna.com/forums/thread/61867.aspx</link><pubDate>Wed, 14 May 2008 16:14:07 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:61867</guid><dc:creator>Bjoern Graf</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/61867.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=50&amp;PostID=61867</wfw:commentRss><description>&lt;P&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com/Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Joel Martinez:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;I haven't downloaded it so I don't know if it's any good, but anyone that's interested could check out this C# port of opensteer ... which would obviously work with GS.&lt;BR&gt;&lt;BR&gt;&lt;A href="http://code.google.com/p/opensteerdotnet/"&gt;http://code.google.com/p/opensteerdotnet/&lt;/A&gt;&lt;BR&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/P&gt;
&lt;P&gt;Hm, I thought this to be the native forums but since you mentioned a C# port of it I might as well take the oppertunity to pimp my own port named &lt;A href="http://www.codeplex.com/SharpSteer"&gt;SharpSteer&lt;/A&gt; :]&lt;/P&gt;</description></item><item><title>Re: AI Flocking Algorithm Help</title><link>http://forums.xna.com/forums/thread/61806.aspx</link><pubDate>Wed, 14 May 2008 10:57:44 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:61806</guid><dc:creator>Joel Martinez</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/61806.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=50&amp;PostID=61806</wfw:commentRss><description>I haven't downloaded it so I don't know if it's any good, but anyone that's interested could check out this C# port of opensteer ... which would obviously work with GS.&lt;br&gt;&lt;br&gt;&lt;a href="http://code.google.com/p/opensteerdotnet/"&gt;http://code.google.com/p/opensteerdotnet/&lt;/a&gt;&lt;br&gt;</description></item><item><title>Re: AI Flocking Algorithm Help</title><link>http://forums.xna.com/forums/thread/61768.aspx</link><pubDate>Wed, 14 May 2008 00:15:09 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:61768</guid><dc:creator>Bjoern Graf</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/61768.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=50&amp;PostID=61768</wfw:commentRss><description>&lt;P&gt;&lt;A href="http://opensteer.sourceforge.net/"&gt;OpenSteer&lt;/A&gt; should get you started.&lt;/P&gt;</description></item><item><title>AI Flocking Algorithm Help</title><link>http://forums.xna.com/forums/thread/61763.aspx</link><pubDate>Tue, 13 May 2008 23:40:20 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:61763</guid><dc:creator>TheRealistOG</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/61763.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=50&amp;PostID=61763</wfw:commentRss><description>&lt;P&gt;I need code to program for when I call for enemies to flock they will and perform normal AI Flocking fuctions.&lt;/P&gt;
&lt;P&gt;I am new at all parts of this programing&lt;/P&gt;
&lt;P&gt;I want the code in Directx or OpenGL&lt;/P&gt;</description></item></channel></rss>