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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>General</title><link>http://forums.xna.com/forums/50.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Generating volume maps?</title><link>http://forums.xna.com/forums/thread/62294.aspx</link><pubDate>Fri, 16 May 2008 21:56:32 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:62294</guid><dc:creator>Architekt</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/62294.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=50&amp;PostID=62294</wfw:commentRss><description>Are there programs out there to generate volumes maps for use as noise? For example, something like the NoiseVolume.dds file indcluded with ATI's Render Monkey program? Or does everyone just wind up writing their own algorithm to generate one?&lt;br&gt;</description></item></channel></rss>