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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Artist's Corner</title><link>http://forums.xna.com/forums/54.aspx</link><description>Tools, Textures, 3D Modeling. Right here.</description><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: Hollow Cylinders of Gatling Gun 3d model Render Incorrectly</title><link>http://forums.xna.com/forums/thread/195986.aspx</link><pubDate>Fri, 03 Jul 2009 07:45:26 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:195986</guid><dc:creator>AlectoPerfecto</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/195986.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=54&amp;PostID=195986</wfw:commentRss><description>Thanks man.  You helped me with the RenderCullMode.None thing.  I was wondering where the other half of my armor was.</description></item><item><title>Re: Hollow Cylinders of Gatling Gun 3d model Render Incorrectly</title><link>http://forums.xna.com/forums/thread/193589.aspx</link><pubDate>Fri, 26 Jun 2009 06:24:36 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:193589</guid><dc:creator>Stuart P</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/193589.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=54&amp;PostID=193589</wfw:commentRss><description>Cheers for your advice fortis, but I woke up this morning after having spent hours and hours on it last night and realised that i had modelled my model in blender wrong and that all i had done was extrude the barrell vertices at the end to create a flap at the end so to speak, rather than having a full cylinder within the outside cylinder so to speak.&amp;nbsp; I have remoddelled the barrels now and it renders nicely without the backface culling problem, however lighting/shading is still a problem that i will need to sort. Is it best to use the http://creators.xna.com/en-US/sample/shader_series1 in order to create simple lighting?&lt;br /&gt;
&lt;br /&gt;
Stu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;</description></item><item><title>Re: Hollow Cylinders of Gatling Gun 3d model Render Incorrectly</title><link>http://forums.xna.com/forums/thread/193398.aspx</link><pubDate>Thu, 25 Jun 2009 18:55:48 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:193398</guid><dc:creator>FortisVenaliter Productions</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/193398.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=54&amp;PostID=193398</wfw:commentRss><description>It means that the order of the verts of the triangles on the inside of the barrel are in the reverse order they should be.  I am not familiar with blender, but most 3d modelling software allows you to select faces and reverse the vertex order.  That should solve your problem.</description></item><item><title>Hollow Cylinders of Gatling Gun 3d model Render Incorrectly</title><link>http://forums.xna.com/forums/thread/193387.aspx</link><pubDate>Thu, 25 Jun 2009 18:30:20 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:193387</guid><dc:creator>Stuart P</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/193387.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=54&amp;PostID=193387</wfw:commentRss><description>I will keep this as simple as possible.&lt;br /&gt;
&lt;br /&gt;
I have created a model of a gatling gun in blender. (free 3d modeller)&lt;br /&gt;
Gatling gun has hollow barrels through which bullets fly and come out of.&lt;br /&gt;
I have exported it into an fbx format and successfully loaded it in xna.&lt;br /&gt;
&lt;br /&gt;
Picture of what it should look like from blender:&lt;br /&gt;
&lt;a href="http://www.UploadScreenshot.com/image/40197/9388825" target="_blank" title="http://www.UploadScreenshot.com/image/40197/9388825"&gt;&lt;img src="http://img1.UploadScreenshot.com/images/main/6/17519233625.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
Picture of what it renders like on xna&lt;br /&gt;
&lt;a href="http://www.UploadScreenshot.com/image/40198/7245984" target="_blank" title="http://www.UploadScreenshot.com/image/40198/7245984"&gt;&lt;img src="http://img1.UploadScreenshot.com/images/main/6/17519244360.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
If i take of backface culling or whatever by implementing this code &lt;br /&gt;
&lt;ul&gt;
    &lt;li&gt;&amp;#39;GraphicsDevice.RenderState.CullMode = CullMode.None;&amp;#39;&lt;/li&gt;
&lt;/ul&gt;
Then it renders almost correclty like this:&lt;br /&gt;
&lt;a href="http://www.UploadScreenshot.com/image/40200/6140075" target="_blank" title="http://www.UploadScreenshot.com/image/40200/6140075"&gt;&lt;img src="http://img1.UploadScreenshot.com/images/main/6/17519271437.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the culling mode set i suspect the only problem is to fix the lighting so that you can see shadows inside the barrells.&lt;br /&gt;
&lt;br /&gt;
Is there a better solution in which i can have culling enabled, as i have read that disabling culling mode will greatly decrease performance, when using a large number of models and such.&lt;br /&gt;
&lt;br /&gt;
Has anyone got some tips for me on how to do some lighting so that i can see shadows inside the barrells?&lt;br /&gt;
&lt;br /&gt;
Stu &lt;br /&gt;</description></item></channel></rss>