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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Samples, Starter Kits, Tutorials</title><link>http://forums.xna.com/forums/59.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: Anyone known how can I import 3dmax and maya files to x files?</title><link>http://forums.xna.com/forums/thread/121981.aspx</link><pubDate>Wed, 24 Dec 2008 10:52:50 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:121981</guid><dc:creator>Tokman</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/121981.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=59&amp;PostID=121981</wfw:commentRss><description>Thank you. happy xmas</description></item><item><title>Re: Anyone known how can I import 3dmax and maya files to x files?</title><link>http://forums.xna.com/forums/thread/121978.aspx</link><pubDate>Wed, 24 Dec 2008 10:38:57 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:121978</guid><dc:creator>Catalin Zima</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/121978.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=59&amp;PostID=121978</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;jwatte:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;You can also use &lt;a href="http://www.kwxport.org/"&gt;kW X-port for 3ds Max&lt;/a&gt;.&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;
&lt;br /&gt;
I highly recommend this one, since it is the best .X exporter I have ever worked with. And Jon is continually improving it with each release.</description></item><item><title>Re: Anyone known how can I import 3dmax and maya files to x files?</title><link>http://forums.xna.com/forums/thread/121955.aspx</link><pubDate>Wed, 24 Dec 2008 06:51:39 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:121955</guid><dc:creator>jwatte</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/121955.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=59&amp;PostID=121955</wfw:commentRss><description>You can also use &lt;a href="http://www.kwxport.org/"&gt;kW X-port for 3ds Max&lt;/a&gt;. Note that the X importer for XNA adds padding frames to animations shorter than 1 second on import.&lt;br /&gt;
&lt;br /&gt;</description></item><item><title>Re: Anyone known how can I import 3dmax and maya files to x files?</title><link>http://forums.xna.com/forums/thread/121945.aspx</link><pubDate>Wed, 24 Dec 2008 05:43:17 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:121945</guid><dc:creator>Chad Mason</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/121945.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=59&amp;PostID=121945</wfw:commentRss><description>You can use Pandasoft&amp;#39;s DX8 exporter for 3dmax. But I have noticed some problems with exporting animations.</description></item><item><title>Anyone known how can I import 3dmax and maya files to x files?</title><link>http://forums.xna.com/forums/thread/121856.aspx</link><pubDate>Tue, 23 Dec 2008 22:05:28 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:121856</guid><dc:creator>Tokman</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/121856.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=59&amp;PostID=121856</wfw:commentRss><description>Anyone known how can I import 3dmax and maya files to x files?</description></item></channel></rss>