<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Samples, Starter Kits, Tutorials</title><link>http://forums.xna.com/forums/59.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: Tutorial: SkinningSample or an other method for animation</title><link>http://forums.xna.com/forums/thread/190709.aspx</link><pubDate>Wed, 17 Jun 2009 18:40:46 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:190709</guid><dc:creator>DragonShaolin</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/190709.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=59&amp;PostID=190709</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Will Hayward:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;DragonShaolin:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;I learn how to use shader with digital tutors. But in the tutorial they use a pipeline for skinned animation from the xna tutorial &amp;quot;SkinningSample&amp;quot;. But I have problems by converting this tutorial in GS 3.0. I got the error message &amp;quot;Unrecognize project. No adapter available&amp;quot;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;
Thanks for the report of this error message. Sorry for the inconvenience. We are in the process of updating this sample and it will be available soon for XNA Game Studio 3.1.&lt;br /&gt;
&lt;br /&gt;
In the meantime, you can&amp;nbsp;fix the problem&amp;nbsp;yourself if you wish by making a change to the SkinnedModelWindows.csproj file, located in the sample&amp;#39;s&amp;nbsp;SkinnedModel&amp;nbsp;directory:&lt;br /&gt;
&lt;br /&gt;
Near the end of the file, after this line:&lt;br /&gt;
&lt;div style="border:1px solid #7f9db9;font-family:courier new;background-color:white;"&gt;
&lt;table cellspacing="0" cellpadding="0" style="border-width:0px;border-bottom:0px solid #eeeeee;margin:2px 0px;width:99%;border-collapse:collapse;background-color:#ffffff;"&gt;
    
        &lt;tr&gt;
            &lt;td&gt;&lt;span style="font-size:11px;"&gt;&amp;nbsp;&amp;lt;Import&amp;nbsp;Project=&lt;/span&gt;&lt;span style="color:blue;"&gt;&amp;quot;$(MSBuildBinPath)\Microsoft.CSharp.targets&amp;quot;&lt;/span&gt;&lt;span style="font-size:11px;"&gt;&amp;nbsp;/&amp;gt;&amp;nbsp;&lt;/span&gt;&lt;/td&gt;
        &lt;/tr&gt;
    
&lt;/table&gt;
&lt;/div&gt;
&lt;br /&gt;
add the following (on one line):&lt;br /&gt;
&lt;div style="border:1px solid #7f9db9;font-family:courier new;background-color:white;"&gt;
&lt;table cellspacing="0" cellpadding="0" style="border-width:0px;border-bottom:0px solid #eeeeee;margin:2px 0px;width:99%;border-collapse:collapse;background-color:#ffffff;"&gt;
    
        &lt;tr&gt;
            &lt;td&gt;&lt;span style="font-size:11px;"&gt;&amp;nbsp;&amp;lt;Import&amp;nbsp;Project=&lt;/span&gt;&lt;span style="color:blue;"&gt;&amp;quot;$(MSBuildExtensionsPath)\Microsoft\XNA&amp;nbsp;Game&amp;nbsp;Studio\v2.0\Microsoft.Xna.GameStudio.Common.targets&amp;quot;&lt;/span&gt;&lt;span style="font-size:11px;"&gt;&amp;nbsp;/&amp;gt;&amp;nbsp;&lt;/span&gt;&lt;/td&gt;
        &lt;/tr&gt;
    
&lt;/table&gt;
&lt;/div&gt;
&lt;br /&gt;
(Note, this line can also be copied from the SkinnedModelXbox.csproj file, found&amp;nbsp;in the same directory.)&lt;br /&gt;
&lt;br /&gt;
After adding this line, you should be able to successfully upgrade this sample to version 3.0.&lt;br /&gt;
&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;
&lt;br /&gt;
Thank you very much for your answer. Your solution works fine.&lt;br /&gt;
&lt;br /&gt;
Nice to hear that the samples will be updated ;o)&lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;</description></item><item><title>Re: Tutorial: SkinningSample or an other method for animation</title><link>http://forums.xna.com/forums/thread/190435.aspx</link><pubDate>Tue, 16 Jun 2009 01:34:36 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:190435</guid><dc:creator>Will Hayward</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/190435.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=59&amp;PostID=190435</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;DragonShaolin:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;I learn how to use shader with digital tutors. But in the tutorial they use a pipeline for skinned animation from the xna tutorial &amp;quot;SkinningSample&amp;quot;. But I have problems by converting this tutorial in GS 3.0. I got the error message &amp;quot;Unrecognize project. No adapter available&amp;quot;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;
Thanks for the report of this error message. Sorry for the inconvenience. We are in the process of updating this sample and it will be available soon for XNA Game Studio 3.1.&lt;br /&gt;
&lt;br /&gt;
In the meantime, you can fix the problem yourself if you wish by making a change to the SkinnedModelWindows.csproj file, located in the sample&amp;#39;s SkinnedModel directory:&lt;br /&gt;
&lt;br /&gt;
Near the end of the file, after this line:&lt;br /&gt;
&lt;div style="border:#7f9db9 1px solid;font-family:courier new;background-color:white;"&gt;
&lt;table style="border-top-width:0px;border-left-width:0px;margin:2px 0px;width:99%;border-bottom:#eee 0px solid;border-collapse:collapse;background-color:#fff;border-right-width:0px;" cellspacing="0" cellpadding="0"&gt;
    
    
        &lt;tr&gt;
            &lt;td&gt;&lt;span style="font-size:11px;"&gt; &amp;lt;Import Project=&lt;/span&gt;&lt;span style="color:blue;"&gt;&amp;quot;$(MSBuildBinPath)\Microsoft.CSharp.targets&amp;quot;&lt;/span&gt;&lt;span style="font-size:11px;"&gt; /&amp;gt; &lt;/span&gt;&lt;/td&gt;
        &lt;/tr&gt;
    
&lt;/table&gt;
&lt;/div&gt;
&lt;br /&gt;
add the following (on one line):&lt;br /&gt;
&lt;div style="border:#7f9db9 1px solid;font-family:courier new;background-color:white;"&gt;
&lt;table style="border-top-width:0px;border-left-width:0px;margin:2px 0px;width:99%;border-bottom:#eee 0px solid;border-collapse:collapse;background-color:#fff;border-right-width:0px;" cellspacing="0" cellpadding="0"&gt;
    
    
    
    
        &lt;tr&gt;
            &lt;td&gt;&lt;span style="font-size:11px;"&gt; &amp;lt;Import Project=&lt;/span&gt;&lt;span style="color:blue;"&gt;&amp;quot;$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.Common.targets&amp;quot;&lt;/span&gt;&lt;span style="font-size:11px;"&gt; /&amp;gt; &lt;/span&gt;&lt;/td&gt;
        &lt;/tr&gt;
    
&lt;/table&gt;
&lt;/div&gt;
&lt;br /&gt;
(Note, this line can also be copied from the SkinnedModelXbox.csproj file, found in the same directory.)&lt;br /&gt;
&lt;br /&gt;
After adding this line, you should be able to successfully upgrade this sample to version 3.0.&lt;br /&gt;</description></item><item><title>Tutorial: SkinningSample or an other method for animation</title><link>http://forums.xna.com/forums/thread/189370.aspx</link><pubDate>Fri, 12 Jun 2009 20:35:21 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:189370</guid><dc:creator>DragonShaolin</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/189370.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=59&amp;PostID=189370</wfw:commentRss><description>Hello,&lt;br /&gt;
&lt;br /&gt;
I learn how to use shader with digital tutors. But in the tutorial they use a pipeline for skinned animation from the xna tutorial &amp;quot;SkinningSample&amp;quot;. But I have problems by converting this tutorial in GS 3.0. I got the error message &amp;quot;Unrecognize project. No adapter available&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Is there an other easy method to animate meshes?&lt;br /&gt;
&lt;br /&gt;
XNA should update their old tutorial that they are useable for GS 3.0.&lt;br /&gt;
&lt;br /&gt;
Thanks for help.&lt;br /&gt;
&lt;br /&gt;
Greetings</description></item></channel></rss>