<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Samples, Starter Kits, Tutorials</title><link>http://forums.xna.com/forums/59.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: Question about collision detection code</title><link>http://forums.xna.com/forums/thread/252247.aspx</link><pubDate>Tue, 17 Nov 2009 05:15:15 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:252247</guid><dc:creator>Dragonkiller</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/252247.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=59&amp;PostID=252247</wfw:commentRss><description>but is any way to replace the models on the game  i been trying for a while do you know someone was able to do it?&lt;div&gt; &lt;/div&gt;</description></item><item><title>Re: Question about collision detection code</title><link>http://forums.xna.com/forums/thread/252099.aspx</link><pubDate>Mon, 16 Nov 2009 21:03:57 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:252099</guid><dc:creator>Derrick</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/252099.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=59&amp;PostID=252099</wfw:commentRss><description>I&amp;#39;m not trying to change the models in the game...I&amp;#39;m reusing existing ones.&lt;br /&gt;
&lt;br /&gt;
Currently the first stage allows 2 classes of units: the player&amp;#39;s unit (which is a mech) and the enemy units (which can be mechs, tanks, etc).&lt;br /&gt;
&lt;br /&gt;
I&amp;#39;m trying to add a 3rd class, the allied unit, which will be a mech but instead of fighting with the player, will assist the player instead.&lt;br /&gt;
&lt;br /&gt;
I added the XML entries into FirstLevel.spec, as well as a spec XML file for the allied mech, and added the proper serialization classes to GameLevel.cs to load the mech and add it to the GameSceneNode collection.  The Draw command for my allied mech is called, but it doesn&amp;#39;t appear on screen.</description></item><item><title>Re: Question about collision detection code</title><link>http://forums.xna.com/forums/thread/251846.aspx</link><pubDate>Mon, 16 Nov 2009 04:26:10 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:251846</guid><dc:creator>Dragonkiller</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/251846.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=59&amp;PostID=251846</wfw:commentRss><description>are you able to change the models on the game</description></item><item><title>Re: Question about collision detection code</title><link>http://forums.xna.com/forums/thread/251785.aspx</link><pubDate>Sun, 15 Nov 2009 23:05:59 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:251785</guid><dc:creator>jwatte</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/251785.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=59&amp;PostID=251785</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Ian Brown:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;does it deal with walking on a mesh based terrain &lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;
&lt;br /&gt;
No; the RobotGame has totally flat levels. One of the many smart, simplifying decisions made in its implementation.</description></item><item><title>Adding more mechs to the first stage</title><link>http://forums.xna.com/forums/thread/251782.aspx</link><pubDate>Sun, 15 Nov 2009 22:50:55 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:251782</guid><dc:creator>Derrick</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/251782.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=59&amp;PostID=251782</wfw:commentRss><description>Hi all,&lt;br /&gt;
&lt;br /&gt;
I recently created a modification to Robot Game in order to add a new class of mech to the game.  The purpose of this was to add mechs that would assist the player, sort of like a sports video game where a player doesn&amp;#39;t control every team member on his team, but they assist him using AI.&lt;br /&gt;
&lt;br /&gt;
I added the .spec file and XML enries to the FirstStage.Level file, plus the necessary code in the GameLevel class to read these files and load the Mech into the correct position.  I also created the corresponding class files in the RobotGame/Unit directory.&lt;br /&gt;
&lt;br /&gt;
However, when I play the game, the mech I added doesn&amp;#39;t show on the first stage.&lt;br /&gt;
&lt;br /&gt;
What other modifications do I need to make to just get the mech to appear?  When I created the corresponding Unit classes, they inherited from the GameUnit class, so I thought that would be sufficient, since I&amp;#39;m reusing their 3D models.&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
Derrick</description></item><item><title>Question about collision detection code</title><link>http://forums.xna.com/forums/thread/204132.aspx</link><pubDate>Sun, 26 Jul 2009 10:18:19 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:204132</guid><dc:creator>Ian Brown</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/204132.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=59&amp;PostID=204132</wfw:commentRss><description>Hi, I&amp;#39;ve a quick question about the code of this sample (I&amp;#39;ll pay the $100 to get it if it is useful - but don&amp;#39;t want to do that yet if the code will not be of use).&lt;br /&gt;
I&amp;#39;m developing a game where the character (3rd person cam) walks on a terrain made up of a generic mesh. I have the collision detection and movement almost working but it is a bit jittery when walking up and down slopes. I was wondering what the collision detection is like in this minigame - does it deal with walking on a mesh based terrain (not a hightmapped one because I have tunnels and bridges)? If it is just walking on a plane with some bounding box collisions then it is not interesting - if it walks on a mesh though, it could be worth $100 to compare notes.&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
Ian&lt;br /&gt;</description></item><item><title>Re: Robot Game is now available for download! (Updated 6/27)</title><link>http://forums.xna.com/forums/thread/200580.aspx</link><pubDate>Fri, 17 Jul 2009 06:25:53 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:200580</guid><dc:creator>cgIRIS</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/200580.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=59&amp;PostID=200580</wfw:commentRss><description>What kind of format is *.animation? It&amp;#39;s an xml file, but what exports in this format?</description></item><item><title>Re: Robot Game is now available for download! (Updated 6/27)</title><link>http://forums.xna.com/forums/thread/168638.aspx</link><pubDate>Fri, 24 Apr 2009 04:42:41 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:168638</guid><dc:creator>Dragonkiller</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/168638.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=59&amp;PostID=168638</wfw:commentRss><description>that i no body can help me to able to change the model on the game robot template i am been try for 3 months and i am still have the problem to add the normal channel on the fbx model can somebody on the Xna Club can help me with that please&lt;br /&gt;</description></item><item><title>Re: Robot Game is now available for download! (Updated 6/27)</title><link>http://forums.xna.com/forums/thread/146667.aspx</link><pubDate>Thu, 05 Mar 2009 16:59:39 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:146667</guid><dc:creator>electronicshed</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/146667.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=59&amp;PostID=146667</wfw:commentRss><description>Has anyone succeeded in re-exporting any of the fbx files from 3d studio, if so could you please let me know how you did this, when i tried the exported file size was half the size and the game wouldnt build.&lt;br /&gt;
&lt;br /&gt;
Im using 3d studio max 9&lt;br /&gt;
FBX Exporter FBX200608 - this is bundeled with max.&lt;br /&gt;
&lt;br /&gt;
Cheers&lt;br /&gt;
Mike</description></item><item><title>Re: SKINNING WORKS!!!</title><link>http://forums.xna.com/forums/thread/131569.aspx</link><pubDate>Sat, 24 Jan 2009 14:46:13 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:131569</guid><dc:creator>Dragonkiller</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/131569.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=59&amp;PostID=131569</wfw:commentRss><description>hello there i already&amp;nbsp; made a new model for the robot game and works but i got the same error 27 you can tell me how to fix that&lt;br /&gt;
&lt;strong&gt;pixelminerXNA&lt;/strong&gt;&lt;br /&gt;
thanks &lt;br /&gt;
&lt;br /&gt;</description></item><item><title>Re: A New Mini-Game is Coming.</title><link>http://forums.xna.com/forums/thread/126166.aspx</link><pubDate>Wed, 07 Jan 2009 22:22:52 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:126166</guid><dc:creator>Samuel Trim</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/126166.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=59&amp;PostID=126166</wfw:commentRss><description>Nevermind... I just re-ran the conversion utility in VS 2008, and everything is just peachy. :)</description></item><item><title>Re: A New Mini-Game is Coming.</title><link>http://forums.xna.com/forums/thread/126156.aspx</link><pubDate>Wed, 07 Jan 2009 21:53:51 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:126156</guid><dc:creator>Samuel Trim</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/126156.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=59&amp;PostID=126156</wfw:commentRss><description>Yo,&lt;br /&gt;
&lt;br /&gt;
Has anyone attempted to port this from XNA FW 2.0 to XNA FW 3.0?&lt;br /&gt;
&lt;br /&gt;
The .csproj files wouldn&amp;#39;t open from the RobotGameWindows.sln file, (Using VS 2008) so I had to manually convert those, and build a new solution with those converted files.  Upon compile all build fine, except RobotGameWindows, at the end of the build stage, which produces the following error(s):&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Project RobotGameWindows&lt;br /&gt;
&lt;/strong&gt;Error 1 &lt;br /&gt;
Assembly &amp;#39;RobotGameData, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null&amp;#39; uses &amp;#39;Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d&amp;#39; which has a higher version than referenced assembly &amp;#39;Microsoft.Xna.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d&amp;#39; ..\snip..\XNA\RobotGame\RobotGame\RobotGameData\bin\x86\Debug\RobotGameData.dll RobotGameWindows&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Project RobotGameWindows&lt;br /&gt;
&lt;/strong&gt;Warning 2 &lt;br /&gt;
Found conflicts between different versions of the same dependent assembly. RobotGameWindows&lt;br /&gt;
&lt;br /&gt;
Any Idears?&lt;br /&gt;
&lt;br /&gt;
Thanks,&lt;br /&gt;
&lt;br /&gt;
-Sam&lt;br /&gt;
&lt;br /&gt;</description></item><item><title>Re: A New Mini-Game is Coming.</title><link>http://forums.xna.com/forums/thread/119311.aspx</link><pubDate>Tue, 16 Dec 2008 22:09:56 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:119311</guid><dc:creator>Dragonkiller</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/119311.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=59&amp;PostID=119311</wfw:commentRss><description>we can use skinned models on the robot game or is another&amp;nbsp; way to attach the bones to the character&lt;br /&gt;</description></item><item><title>Re: A New Mini-Game is Coming.</title><link>http://forums.xna.com/forums/thread/96643.aspx</link><pubDate>Sat, 11 Oct 2008 15:15:40 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:96643</guid><dc:creator>Dragonkiller</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/96643.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=59&amp;PostID=96643</wfw:commentRss><description>is any way to add more levels to the Robot Mini Game&lt;br /&gt;</description></item><item><title>Re: A New Mini-Game is Coming... (updated 6/23 with more screenshots)</title><link>http://forums.xna.com/forums/thread/93097.aspx</link><pubDate>Thu, 25 Sep 2008 20:54:54 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:93097</guid><dc:creator>The ZMan</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/93097.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=59&amp;PostID=93097</wfw:commentRss><description>Robot game is for premium members only. See&amp;nbsp;&lt;a href="http://forums.xna.com/forums/t/12661.aspx"&gt;http://forums.xna.com/forums/t/12661.aspx&lt;/a&gt;</description></item></channel></rss>