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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>General</title><link>http://forums.xna.com/forums/71.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: Get your game in a magazine</title><link>http://forums.xna.com/forums/thread/136504.aspx</link><pubDate>Sun, 08 Feb 2009 12:15:45 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:136504</guid><dc:creator>Harald Maassen</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/136504.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=71&amp;PostID=136504</wfw:commentRss><description>So what ever happened with this? Has it come and gone? Was it all a lie?</description></item><item><title>Re: Get your game in a magazine</title><link>http://forums.xna.com/forums/thread/107961.aspx</link><pubDate>Mon, 17 Nov 2008 05:47:47 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:107961</guid><dc:creator>Matthew Doucette</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/107961.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=71&amp;PostID=107961</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Hudzilla:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;I&amp;#39;ve sent you all an email (the same email; sorry!) outlining what I would like, but I may ask further questions based upon your responses. The goal is simple: show the world all the great things you&amp;#39;ve made, so the onus is very much on your screenshots.&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;
&lt;br /&gt;
Paul, we just sent you some screenshots, quotes, and more.  We never received the mass email you speak of here, so I hope what we sent is sufficient, and I hope it makes your cut! :)  Thanks!</description></item><item><title>Re: Get your game in a magazine</title><link>http://forums.xna.com/forums/thread/107432.aspx</link><pubDate>Sat, 15 Nov 2008 20:42:08 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:107432</guid><dc:creator>Altered Reality</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/107432.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=71&amp;PostID=107432</wfw:commentRss><description>Sending you an email as we speak...&lt;br /&gt;</description></item><item><title>Re: Get your game in a magazine</title><link>http://forums.xna.com/forums/thread/107003.aspx</link><pubDate>Fri, 14 Nov 2008 14:24:12 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:107003</guid><dc:creator>Matthew Doucette</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/107003.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=71&amp;PostID=107003</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Hudzilla:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;Thanks, everyone, for emailing me; I didn&amp;#39;t anticipate *quite* so many responses, but I guess you can never have too much input! I&amp;#39;ve sent you all an email (the same email; sorry!) outlining what I would like, but I may ask further questions based upon your responses. The goal is simple: show the world all the great things you&amp;#39;ve made, so the onus is very much on your screenshots.&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;
&lt;br /&gt;
Paul, I just emailed you.  I hope I am not too late for consideration.  Thanks.</description></item><item><title>Re: Get your game in a magazine</title><link>http://forums.xna.com/forums/thread/106857.aspx</link><pubDate>Fri, 14 Nov 2008 02:54:06 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:106857</guid><dc:creator>arrogancy</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/106857.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=71&amp;PostID=106857</wfw:commentRss><description>Being a print magazine, the images should be the highest resolution possible as well.</description></item><item><title>Re: Get your game in a magazine</title><link>http://forums.xna.com/forums/thread/106849.aspx</link><pubDate>Fri, 14 Nov 2008 02:28:56 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:106849</guid><dc:creator>Hudzilla</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/106849.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=71&amp;PostID=106849</wfw:commentRss><description>Hey!&lt;br /&gt;
&lt;br /&gt;
Thanks, everyone, for emailing me; I didn&amp;#39;t anticipate *quite* so many responses, but I guess you can never have too much input! I&amp;#39;ve sent you all an email (the same email; sorry!) outlining what I would like, but I may ask further questions based upon your responses. The goal is simple: show the world all the great things you&amp;#39;ve made, so the onus is very much on your screenshots.&lt;br /&gt;
&lt;br /&gt;
Thanks for helping!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Paul</description></item><item><title>Re: Get your game in a magazine</title><link>http://forums.xna.com/forums/thread/106807.aspx</link><pubDate>Fri, 14 Nov 2008 00:24:25 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:106807</guid><dc:creator>Wind Jester</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/106807.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=71&amp;PostID=106807</wfw:commentRss><description>And my emails in as well.&lt;br /&gt;</description></item><item><title>Re: Get your game in a magazine</title><link>http://forums.xna.com/forums/thread/106782.aspx</link><pubDate>Thu, 13 Nov 2008 23:32:48 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:106782</guid><dc:creator>Jim Perry</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/106782.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=71&amp;PostID=106782</wfw:commentRss><description>Added my email to the batch you&amp;#39;ll be receiving. :)</description></item><item><title>Re: Get your game in a magazine</title><link>http://forums.xna.com/forums/thread/106772.aspx</link><pubDate>Thu, 13 Nov 2008 23:09:15 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:106772</guid><dc:creator>Indiecisive Games</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/106772.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=71&amp;PostID=106772</wfw:commentRss><description>Audiball has already been featured on Destructoid and GameTrailers, so I&amp;#39;ll leave this one to you guys. ;)</description></item><item><title>Re: Get your game in a magazine</title><link>http://forums.xna.com/forums/thread/106754.aspx</link><pubDate>Thu, 13 Nov 2008 22:38:23 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:106754</guid><dc:creator>Abel Garcia Plaza</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/106754.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=71&amp;PostID=106754</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Nick Gravelyn:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;it&amp;#39;s probably because this magazine is for end-users&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;
Maybe I didn&amp;#39;t explain well. I mean that I would speak about what the people is doing, including libraries and things like that, because the future of this service relies somehow in those projects too. Can&amp;#39;t you put cool images? I don&amp;#39;t think so. &lt;a href="http://www.codeplex.com/xen"&gt;Many game engines have sample pictures or videos&lt;/a&gt;, for example. Should you talk deeply about those things? Of course, not in that kind of magazine. But you should talk about them anyway. In &lt;a href="http://www.meristation.com/"&gt;the most famous online Spanish magazine&lt;/a&gt;, for example, they sometimes tell you news, not in deep, about new game engines, new tools and new techniques which hopefully will be part of the games we will see in, maybe near, future. And, yes, it&amp;#39;s an end-user magazine. That&amp;#39;s what I mean. Hey mates, not all is amazing graphics or cool music. That&amp;#39;s the main problem of current commercial titles. Don&amp;#39;t make the same mistake, because I beleive in this community as a place in which people will create new imaginative things, different from the ones you can buy now, because publishers just put their money on games they think are going to sell LOADS.&lt;br /&gt;</description></item><item><title>Re: Get your game in a magazine</title><link>http://forums.xna.com/forums/thread/106748.aspx</link><pubDate>Thu, 13 Nov 2008 22:27:15 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:106748</guid><dc:creator>Nick Gravelyn</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/106748.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=71&amp;PostID=106748</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;MonsuneMoon:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Nick Gravelyn:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;I would love to see Bloc in a magazine.&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;
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But not Beat IT! ? ;-)&lt;/div&gt;&lt;/BLOCKQUOTE&gt;I passed your game. I did my community part. Now it&amp;#39;s a dog eat dog world for limited marketing opportunities. ;-)&lt;br /&gt;</description></item><item><title>Re: Get your game in a magazine</title><link>http://forums.xna.com/forums/thread/106747.aspx</link><pubDate>Thu, 13 Nov 2008 22:26:04 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:106747</guid><dc:creator>MonsuneMoon</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/106747.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=71&amp;PostID=106747</wfw:commentRss><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Nick Gravelyn:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;I would love to see Bloc in a magazine.&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;
&lt;br /&gt;
But not Beat IT! ? ;-)</description></item><item><title>Re: Get your game in a magazine</title><link>http://forums.xna.com/forums/thread/106743.aspx</link><pubDate>Thu, 13 Nov 2008 22:18:13 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:106743</guid><dc:creator>Nick Gravelyn</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/106743.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=71&amp;PostID=106743</wfw:commentRss><description>Abel, it&amp;#39;s probably because this magazine is for end-users. End-users don&amp;#39;t care about libaries and tools. You can&amp;#39;t show cool screenshots of libraries and tools. All the end-users want to see is what games they can buy and then read a bit about the people making them. If this was a developer magazine I would agree with you, but it isn&amp;#39;t. Showing them libraries and tools is a sure-fire way to bore them and get them to skip right over the feature.&lt;br /&gt;
&lt;br /&gt;
I also emailed in. I would love to see Bloc in a magazine.&lt;br /&gt;</description></item><item><title>Re: Get your game in a magazine</title><link>http://forums.xna.com/forums/thread/106741.aspx</link><pubDate>Thu, 13 Nov 2008 22:14:36 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:106741</guid><dc:creator>Abel Garcia Plaza</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/106741.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=71&amp;PostID=106741</wfw:commentRss><description>Why you all guys just think on game makers when talking about this Community? I do think you&amp;#39;re completely wrong if you think that way. Many, and I mean MANY, people &lt;a href="http://www.codeplex.com/Project/ProjectDirectory.aspx?ProjectSearchText=XNA"&gt;has made or is making tools, components and systems which work on XNA&lt;/a&gt;, and are for using within XNA titles. Hey, beleive it or not, they work as hard as you with your games when creating their tools, systems, etc. and some games from here are using them. Writing an article just centred on XNA games, but not that kind of different efforts is, in my opinion, unfair. Didn&amp;#39;t that magazine write news about new game engines, motion systems, physic systems, AI systems and things like that? In Spain they do. If wrote a magazine article, I would talk about the whole Community, not just the game creators (although they, obviosly, would take the biggest part of the article, because of the user&amp;#39;s interest on what new titles will come with XNA). But, ok, I got it. I had to have created my own game to be part of this, instead of wasting my time creating &lt;a href="http://www.codeplex.com/Aran"&gt;one of those &amp;quot;oh, that&amp;#39;s not a game&amp;quot; systems&lt;/a&gt;...&lt;br /&gt;</description></item><item><title>Re: Get your game in a magazine</title><link>http://forums.xna.com/forums/thread/106740.aspx</link><pubDate>Thu, 13 Nov 2008 22:11:45 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:106740</guid><dc:creator>Polychrome</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/106740.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=71&amp;PostID=106740</wfw:commentRss><description>I&amp;#39;d be happy to participate also. I emailed you.</description></item></channel></rss>