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<?xml-stylesheet type="text/xsl" href="http://forums.xna.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>General</title><link>http://forums.xna.com/forums/71.aspx</link><description /><dc:language>en</dc:language><generator>CommunityServer 2007.1 (Build: 0.0)</generator><item><title>Re: Developers buying their own game...</title><link>http://forums.xna.com/forums/thread/84927.aspx</link><pubDate>Sat, 23 Aug 2008 18:34:39 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:84927</guid><dc:creator>Nick Gravelyn</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/84927.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=71&amp;PostID=84927</wfw:commentRss><description>I filed the suggestion on Connect: &lt;a href="https://connect.microsoft.com/feedback/ViewFeedback.aspx?FeedbackID=363173&amp;amp;SiteID=226"&gt;https://connect.microsoft.com/feedback/ViewFeedback.aspx?FeedbackID=363173&amp;amp;SiteID=226&lt;/a&gt; so hopefully we&amp;#39;ll see this added at some point (preferably sooner rather than later).&lt;br /&gt;</description></item><item><title>Re: Developers buying their own game...</title><link>http://forums.xna.com/forums/thread/84926.aspx</link><pubDate>Sat, 23 Aug 2008 18:29:43 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:84926</guid><dc:creator>richayrich</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/84926.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=71&amp;PostID=84926</wfw:commentRss><description>&lt;p&gt;Yeah this is what I was thinking would probably happen.&lt;/p&gt;
&lt;p&gt;Shame you can&amp;#39;t network between PC and Xbox though, had an idea for a small game that would utilise this :(&lt;/p&gt;</description></item><item><title>Re: Developers buying their own game...</title><link>http://forums.xna.com/forums/thread/84914.aspx</link><pubDate>Sat, 23 Aug 2008 17:38:13 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:84914</guid><dc:creator>Nick Gravelyn</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/84914.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=71&amp;PostID=84914</wfw:commentRss><description>Yes. It was said by Shawn a while back (I don&amp;#39;t recall what thread) that games submitted are assigned new GUIDs and may or may not have additional requirements to pair up. So your locally deployed game will not network with the XBLCG version, nor will a PC version of your game pair up with the XBLCG version.
&lt;p&gt;Edit: Post found: &lt;a href="http://forums.xna.com/forums/p/8916/47699.aspx#47699"&gt;http://forums.xna.com/forums/p/8916/47699.aspx#47699&lt;/a&gt;.&lt;/p&gt;</description></item><item><title>Re: Developers buying their own game...</title><link>http://forums.xna.com/forums/thread/84911.aspx</link><pubDate>Sat, 23 Aug 2008 17:11:26 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:84911</guid><dc:creator>Jim Perry</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/84911.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=71&amp;PostID=84911</wfw:commentRss><description>&lt;p&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;&lt;img src="http://forums.xna.com//Themes/default/images/icon-quote.gif"&gt; &lt;strong&gt;Nick Gravelyn:&lt;/strong&gt;&lt;/div&gt;&lt;div&gt;However what you two both failed to realize is your locally deployed copy is not networkable with the XBLCG version. Therefore there is a good reason to get a copy for yourself. Perhaps the creator&amp;#39;s get a free version, but this hasn&amp;#39;t been talked about before. I&amp;#39;d say go add a &lt;a href="http://forums.xna.com/forums/t/414.aspx"&gt;Connect suggestion&lt;/a&gt; on it and hope they can put it in.&lt;br /&gt;
&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;/p&gt;
&lt;p&gt;Hmmm, why wouldn&amp;#39;t it be? Has that actually been tried or did one of the GS team say that?&lt;/p&gt;</description></item><item><title>Re: Developers buying their own game...</title><link>http://forums.xna.com/forums/thread/84897.aspx</link><pubDate>Sat, 23 Aug 2008 15:58:47 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:84897</guid><dc:creator>Nick Gravelyn</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/84897.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=71&amp;PostID=84897</wfw:commentRss><description>However what you two both failed to realize is your locally deployed copy is not networkable with the XBLCG version. Therefore there is a good reason to get a copy for yourself. Perhaps the creator&amp;#39;s get a free version, but this hasn&amp;#39;t been talked about before. I&amp;#39;d say go add a &lt;a href="http://forums.xna.com/forums/t/414.aspx"&gt;Connect suggestion&lt;/a&gt; on it and hope they can put it in.&lt;br /&gt;</description></item><item><title>Re: Developers buying their own game...</title><link>http://forums.xna.com/forums/thread/84884.aspx</link><pubDate>Sat, 23 Aug 2008 13:39:18 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:84884</guid><dc:creator>Jim Perry</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/84884.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=71&amp;PostID=84884</wfw:commentRss><description>If your game isn&amp;#39;t already on your 360 then it never should have been submitted, because it hasn&amp;#39;t been tested.</description></item><item><title>Re: Developers buying their own game...</title><link>http://forums.xna.com/forums/thread/84867.aspx</link><pubDate>Sat, 23 Aug 2008 11:21:37 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:84867</guid><dc:creator>conkerjo</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/84867.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=71&amp;PostID=84867</wfw:commentRss><description>Just deploy your own game to your own xbox surely ? why would you need to go through the market place to play your own game&lt;br /&gt;</description></item><item><title>Developers buying their own game...</title><link>http://forums.xna.com/forums/thread/84864.aspx</link><pubDate>Sat, 23 Aug 2008 10:54:05 GMT</pubDate><guid isPermaLink="false">4aa5dbf6-357b-46b2-b5b2-1b660a6dc370:84864</guid><dc:creator>richayrich</dc:creator><slash:comments>0</slash:comments><comments>http://forums.xna.com/forums/thread/84864.aspx</comments><wfw:commentRss>http://forums.xna.com/forums/commentrss.aspx?SectionID=71&amp;PostID=84864</wfw:commentRss><description>When a game is submitted, does the developer have to buy the game to actually play it too, or do they get a free copy?</description></item></channel></rss>