Hey GucciHat,
This sounds like good stuff. I was already aware of Audacity, although I've never used that feature. I'm currently doing some R&D on a game and I wanted to sync game content to music. Do you think this audacity pipeline is the best way to go? I've looked over the forums and others seem to have trouble with the realtime calculations and application thing, so what I'm seeing is that doing it manually like you did might be best. My problem is that I wanted to (preferably) have it so the gamers could plug in a playlist of their own MP3s and have content procedurally generated by their own music. Also I'm interested in how you might be parsing that data, although I'll have to look over the output from Audacity, and maybe I can figure a thing or two out on my own.
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