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What Starter Kit would you like to see next?

Last post 03/11/2009 15:48 by Squarge. 161 replies.
  • 07/07/2008 5:31 In reply to

    Re: What Starter Kit would you like to see next?

    2D or 3D Fighting game maybe.  I've used MUGEN vaguely and found it to sometimes be a pain in the neck.  Maybe a 3D grappler/wrestling starter kit.  I really like what EA Games did with the AKI wrestling engine on Def Jam: Fight for NY.  It was less traditional martial arts and more undisiplined brawling like the Fight Club game should have been like... 
  • 07/07/2008 14:33 In reply to

    Re: What Starter Kit would you like to see next?

    I would like to see a FPS Starter Kit or a Guitar Hero clone starter kit.
  • 07/07/2008 14:37 In reply to

    Re: What Starter Kit would you like to see next?

    RoboZombie:
    I would like to see a FPS Starter Kit or a Guitar Hero clone starter kit.

    Highly unlikely for the GH clone since it would have to rely on hardware other than the standard keyboard/mouse or gamepad. Unless you want to play it with either of those two, which wouldn't be quite the same.

    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 07/07/2008 15:35 In reply to

    Re: What Starter Kit would you like to see next?

    Well, Frets on Fire does quite a good job of using the keyboard as a guitar so it is possible. Besides, dont you think it would be nice to see some examples of using non-standard controllers? The GamePadType enumerator has more than just the standard GamePad in it. It would be great to see how to add 'Wheel' support to the Racing Starter Kit, as well as how to use guitar, drum it, and dance-pad input. I wonder if you could have your own band with backup dancers, all playing at once... I feel an idea coming on - I'd better go take an asprin.
    --
    Ruina et Stragos
    XNA SA
    --
  • 07/07/2008 15:51 In reply to

    Re: What Starter Kit would you like to see next?

    DrDeth:
    Well, Frets on Fire does quite a good job of using the keyboard as a guitar so it is possible.

    Yeah, but it doesn't quite feel the same. It's also a bit of a specific genre for MS to spend time on a starter kit for it, regardless of how popular it is.

    DrDeth:
    Besides, dont you think it would be nice to see some examples of using non-standard controllers?

    But they still just use the same buttons so there's not much new there. It's not like the drum kit controller has buttons that the gamepad doesn't (AFAIK).

    DrDeth:
    The GamePadType enumerator has more than just the standard GamePad in it. It would be great to see how to add 'Wheel' support to the Racing Starter Kit, as well as how to use guitar, drum it, and dance-pad input. I wonder if you could have your own band with backup dancers, all playing at once... I feel an idea coming on - I'd better go take an asprin.

    This should just be a matter of changing the code from whatever is used to control the car (left stick I believe) to whatever input the wheel maps to, right?

     
    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 07/07/2008 16:27 In reply to

    Re: What Starter Kit would you like to see next?

    Good points there, Jim. The Input Reporter utility would be useful to map the specific controllers to their corresponding gamepad buttons.

    Now that I think about it, by rolling a couple of the existing samples into one, it would be fairly simple to make a GH clone.

     

     

    --
    Ruina et Stragos
    XNA SA
    --
  • 07/07/2008 17:25 In reply to

    Re: What Starter Kit would you like to see next?

    I think it would be hard to create a GH clone given that we don't have direct access to the song data. Synching the display to the song would be problematic.
    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 07/07/2008 18:49 In reply to

    Re: What Starter Kit would you like to see next?

    Content is always my biggest problem. However, there are a lot of free 'tabs' sites on the internet where you could get the [supposed] guitar notes and, as you say, spend long hours painstakingly trying to synchronise them to the music. The actual problem is around licensing the songs from the record labels - this alone is a show-stopper.
    --
    Ruina et Stragos
    XNA SA
    --
  • 07/07/2008 18:56 In reply to

    Re: What Starter Kit would you like to see next?

    I would imagine any clone would use free music. There's plenty of artists out there that just give their music away.

    Any synchronization attempt at design time isn't necessarily going to work at run time. Even being off by a fraction of a second will kill the game.

    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 09/07/2008 19:36 In reply to

    Re: What Starter Kit would you like to see next?

    Jim Perry:
    I would imagine any clone would use free music. There's plenty of artists out there that just give their music away.

    Any synchronization attempt at design time isn't necessarily going to work at run time. Even being off by a fraction of a second will kill the game.

    Along with anybody else, You are right, It would be dificult to make a GH Clone with all the reasons you said. Also I was not thinking about the fact that PC Guitar would not work, making it only work the 360.

    Edit: I actualy never thought holding the keyboard like a guitar, I think I might have a idea for a game. \

    Other Edit: I was thinking about using songs from the Newgrounds Audio Portal, and other places where you can get free music, I was not thinking about licenced music.

    Other Other Edit:(The Last One) I got the idea for the game from Unsigned

    Sorry for saying that.

    P.S. I don't have the 360, I have GHIII on the PS3.

    P.S.S I Have a new website at http://tmtorz.webs.com/

    P.S.S.S My internet connection was not working, so I was not able to see the replys.

  • 10/07/2008 17:16 In reply to

    Re: What Starter Kit would you like to see next?

    RoboZombie:

    P.S. I don't have the 360, I have GHIII on the PS3.

    Heresy! :)

    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 17/07/2008 5:07 In reply to

    Re: What Starter Kit would you like to see next?

    Drew K:
    2D or 3D Fighting game maybe.  I've used MUGEN vaguely and found it to sometimes be a pain in the neck.  Maybe a 3D grappler/wrestling starter kit.  I really like what EA Games did with the AKI wrestling engine on Def Jam: Fight for NY.  It was less traditional martial arts and more undisiplined brawling like the Fight Club game should have been like... 

    I'd love to see a wrestling example, but I do not think we would be likely to see one anytime soon if ever. There are so many moves and variations of moves that would be hard to package into a starter kit.

  • 17/07/2008 14:33 In reply to

    Re: What Starter Kit would you like to see next?

    Plus, it's a niche market. A regular MK/DOA type fighter I could see.
    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 24/07/2008 14:46 In reply to

    Re: What Starter Kit would you like to see next?

    Yes, knowing more about tiles and how to draw them and create levels like 2D Mario-style games would be awesome!!! :)
  • 24/07/2008 14:50 In reply to

    Re: What Starter Kit would you like to see next?

    Actually, I think more video tutorials would be better.  They are extremely helpful because someone fully explains it, and you can stop and pause it, and view it all as well.  Starter kits are only helpful if they are commented very well, and every variable has a comment to describe what it is.
  • 24/07/2008 16:40 In reply to

    Re: What Starter Kit would you like to see next?

    I think something demonstrating network play would be an excellent next step in the evolution of the starter kits.

    For instance, to stay "in line" with the 2d RPG starter kit, a multiplayer turn-based strategy game would seems like a natural progression.  The 3d starter kit could then evolve into a multiplayer real-time strategy game.  Outside of the actual core game mechanics, focus could also be directed to network communication, lobbies, game creation, chat channels, etc.

     

    in utero: Code Dependant
  • 24/07/2008 17:10 In reply to

    Re: What Starter Kit would you like to see next?

    T Guiles:

    I think something demonstrating network play would be an excellent next step in the evolution of the starter kits.

    Umm, have you looked at the network samples that are already available?

    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 24/07/2008 18:47 In reply to

    Re: What Starter Kit would you like to see next?

    Jim Perry:
    T Guiles:

    I think something demonstrating network play would be an excellent next step in the evolution of the starter kits.

    Umm, have you looked at the network samples that are already available?

     

    Umm, suggestions for potential starter kits is the topic.  If current samples is what you base your criteria on, then there is really no need for any starter kits, as it's all pretty much covered somewhere in samples.

    I merely offered a couple of suggestions.

    in utero: Code Dependant
  • 24/07/2008 19:54 In reply to

    Re: What Starter Kit would you like to see next?

    T Guiles:
    Jim Perry:
    T Guiles:

    I think something demonstrating network play would be an excellent next step in the evolution of the starter kits.

    Umm, have you looked at the network samples that are already available?

     

    Umm, suggestions for potential starter kits is the topic.  If current samples is what you base your criteria on, then there is really no need for any starter kits, as it's all pretty much covered somewhere in samples.

    I merely offered a couple of suggestions.

    What I meant was network play has already been demonstrated. There's also the Net Rumble which offers networked play.

    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 24/07/2008 21:08 In reply to

    Re: What Starter Kit would you like to see next?

    I would totally love to see an MMORPG starter kit. Ideally mixed with FPS gameplay and user-created levels. That would rock!

     


    Jon Watte, Direct3D MVP
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  • 27/07/2008 4:24 In reply to

    Re: What Starter Kit would you like to see next?

    I would like to see a first person shooter as a starter kit and a 2d sidescroller as a video torial. I think those two would be awsome to see next.
    Live Long or not At All
  • 28/07/2008 14:31 In reply to

    Re: What Starter Kit would you like to see next?

    jwatte:
    I would totally love to see an MMORPG starter kit. Ideally mixed with FPS gameplay and user-created levels. That would rock!

    Hard to tell if you're being serious or not. :)

    It would, of course, have to be a Windows-only kit. ;)

    Jim Perry - Microsoft XNA MVP
    If people spent a minute searching the forums and reading the FAQs before posting I'd be out of a job.
      Got some XNA Game Studio/XNA Framework development info to share with the community? Put it on the XNA Wiki.
        Please mark posts as Answers or Good Feedback when appropriate.
  • 30/07/2008 19:59 In reply to

    Re: What Starter Kit would you like to see next?

    What about 2D side scrollers like Mario Bros. ? That would seem to be a very simple idea and could bring up a lot of new Mario fan games XD
  • 31/07/2008 2:39 In reply to

    Re: What Starter Kit would you like to see next?

    Yes a side scrolling game would be perfect and simple
  • 31/07/2008 14:09 In reply to

    Re: What Starter Kit would you like to see next?

    I would like to see some more true 3D starter kits.  I haven't tried it but that Robot Game is 3D I believe.  Even if the game only starts with 1 simple level and a few systems (1st-person or maybe 3rd Person, maybe some kind of shooting system).  3D would take more time to push out though unfortunately.

    Otherwise I'd be happy with that 2D platformer idea.  Oooo, or an old-school style adventure game where you pick things up to solve puzzles.

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