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animating meshes

Last post 04-30-2008 3:42 PM by Cyberlord Dan. 2 replies.
  • 04-28-2008 1:13 PM

    animating meshes

    I've searched over the internet for some codes for animating meshes... and I didn't understood nothing / or at least I'm still not able to display an animated mesh.

    I've created a class to handle meshes without animation, so drawing a mesh rezumes to this code:

    MeshO.Load("mesh.x");

    MeshO.Process(d3ddev);

    MeshO.DrawMesh();

    Now I need to do the same thing, but with an animated mesh. As I said, I've searched on internet, but didn't understood nothing. Please if you could explain me what I need to do (example code) that would be great. I really need it. Or if you could point me to a good tutorial, greatly appreciated! And I need to be able to blend through animations (and obviously display multiple animations) and to control the animation speed.

    Any help greately appreciated...

  • 04-30-2008 10:23 AM In reply to

    Re: animating meshes

    I suggest you start from the SkinnedMesh sample in the SDK. I'm trying to dig up a link for one excellent article that explained the sample in detail, but it seems to have been removed from MSDN :(

    (anyone knows where did the Driving DirectX column go?)

    Wessam Bahnassi
    Microsoft DirectX MVP
  • 04-30-2008 3:42 PM In reply to

    Re: animating meshes

    I've googled "Driving DirectX animating meshes" (it was the last thing that I could search for)... and I've found this : http://www.moon-labs.com/resources/d3dx_skinnedmesh.pdf . It seems to be a good tutorial but I haven't read it yet...
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