Hi all,
I need to use the DynamicVertexBuffer class to be able to edit a mesh on-the-fly in my application (a simple 3D modeler). But as the user rarely acts on the whole mesh at once, only subparts of the buffer needs to be updated after an operation. So I came across the following question: as the DynamicVertexBuffer class has multiple SetData prototypes, is it better to call it several times for each subpart of the buffer that changed after an operation, or call it once to fully update the buffer?