hi, I'm having some problem exporting an animated character from XSI to XNA...
I'm animating a Skeleton Rig with a Null Hierarchy Shadow Rig enveloped by my mesh
I plotted the animation and then stored them in the shadow rig ( plot -> all transformations and then store -> transformation fcurves with all the nulls selected)
now, in xsi I don't see any problem when I run any of these animation but when I play them in the XNAViewer I start having problems... it seems that some of the nulls have an offset from the original animation...