Hey all,
so this is just my guess on how collision detection should work:
1) you have a few boxes created around the player(1 for the body, 1 for each arm, 1 for the head, etc) and check those collisions off the same model collision type of the world, making an extensive collision detection world along with the actual geometry.
2)OR you make a mesh that fits around the more complex models(such as the character) and check it's collision with the world's collision mad with the last method.
am I right? and if not, can someone PLEASE send me in the right direction?
thx ahead of time,
-chris