hi, again I'm in trouble with some animation that I'm working on...
I created a dragon model and rigged it using the quadruped guide and then added the bones and nulls for the wings
now the exporting into .xsi works fine but then when I try to load it into the XNAViewer I get an unhandled exception in the "bind bones" section of the code of DrawModel(Model m)
the exception says "Specified cast is not valid."
I don't get what's different between my nulls and the ones generated by xsi...
ok, I searched through the .xsi file and found these differences:
my nulls don't have the "SI_FCurve" parts
another minor problem I have is that in xsi when animating sometimes the up vectors of some bones flip by themselves (they don't have a constraining object)
when I flip them back the mesh gets twisted and I have to either reload the model or re-envelope...