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[Solved] Problem with Rig and XNA

Last post 05-19-2008 3:38 AM by Lowallyn. 1 replies.
  • 05-13-2008 5:09 AM

    [Solved] Problem with Rig and XNA

    hi, again I'm in trouble with some animation that I'm working on...
    I created a dragon model and rigged it using the quadruped guide and then added the bones and nulls for the wings
    now the exporting into .xsi works fine but then when I try to load it into the XNAViewer I get an unhandled exception in the "bind bones" section of the code of DrawModel(Model m)
    the exception says "Specified cast is not valid."

    I don't get what's different between my nulls and the ones generated by xsi...

    ok, I searched through the .xsi file and found these differences:
    my nulls don't have the "SI_FCurve" parts


    another minor problem I have is that in xsi when animating sometimes the up vectors of some bones flip by themselves (they don't have a constraining object)
    when I flip them back the mesh gets twisted and I have to either reload the model or re-envelope...
  • 05-19-2008 3:38 AM In reply to

    Re: Problem with Rig and XNA

    I found the problem... the dragon had a couple too many bones with the wings...
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