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Content processor errors

Last post 09-18-2008 10:15 PM by dandiemer. 7 replies.
  • 05-13-2008 11:29 AM

    Content processor errors

    I use XNA Game Studio 3.0 CTP. When I try to import image files for use as texture in sprites, the IDE brings up error messages.
    The Content processor does not process the image file into .XNB. SOS!

  • 05-13-2008 11:53 AM In reply to

    Re: Content processor errors

    Activating my psychic debugging skills...

    Oops, sorry, my telepathic error detection mechanism is not working correctly this morning.

    I'm afraid you're going to have to tell us what the error message says.
    XNA Framework Developer - blog - homepage
  • 05-13-2008 1:25 PM In reply to

    Re: Content processor errors

    ROFLMAO.

    Perhaps this article should be required reading before posting?

    --
    Ruina et Stragos
    XNA SA
    --
  • 05-16-2008 10:17 PM In reply to

    Re: Content processor errors

    Hello, I am experiencing a similar problem, using XNA 2.0.  As the original poster did not go into detail, I will describe exactly what issue I am experiencing.

    I have an image, in my case a .bmp, that I imported through "Add Existing Item..." by right-clicking on "Content".  When attempting to use this file within my code, I get "ContentLoadException not handled" in the debugger (I'm assuming this is equivalent to a File Not Found error).  Looking at the details, the program is looking for a file with the .xnb extension, which I am assuming is a compiled image (forgive my n00bness, I was just introduced to XNA this past Wednesday).  Going into the directory where the .xnb file should be (something like ...Content\bin\x86\Debug), I find there is no .xnb file.  In addition my tutorial tells me I should get some sort of output in the Build Output regarding the compilation of my .bmp into an .xnb, but I receive no such message.

    All I am attempting to do is draw a still .bmp image onto the screen, fairly basic, but if need be I can provide code.

    Thank you in advance for your help.
  • 05-16-2008 11:32 PM In reply to

    Re: Content processor errors

    Krioniq:
    Going into the directory where the .xnb file should be (something like ...Content\bin\x86\Debug), I find there is no .xnb file.  In addition my tutorial tells me I should get some sort of output in the Build Output regarding the compilation of my .bmp into an .xnb, but I receive no such message.

    That's not the right directory, so it's not unusual for the .xnb to not appear there.

    The correct output directory is under the output directory of your *code* project. Something more like bin\x86\Debug\Content.

    The Output window has several panes. If you start debugging, it will first build your game, outputting to the Build pane, then start debugging and switch over to the Debug pane. If you want to see the Build output after debugging, you need to switch to the Build pane. There is a combobox in the upper-left corner of the Output window where you can make the selection.

    Make sure that the .xnb file that was built matches exactly the .xnb file that you are trying to load. Keep in mind that you should not specify the .xnb extension when calling the Load method.

     

    Stephen Styrchak | XNA Game Studio Developer
  • 07-03-2008 1:42 PM In reply to

    Re: Content processor errors

    Hi Krioniq,

    I believe that his error is because you have two images with the same name into the folder. It could try erasing an image.

    Snake3D

  • 07-07-2008 4:25 PM In reply to

    Re: Content processor errors

    Snake3D:

    Hi Krioniq,

    I believe that his error is because you have two images with the same name into the folder. It could try erasing an image.

    Snake3D

    Also possible; I had a bug not too long ago where the XML file describing my sprite animation failed, because the texture the animation was trying to load had the same asset name as the asset name of the XML file. They were in the same location in the Content project, but in two different Content projects... which got merged during compile, and so no error showed up until runtime! :s

    My bug was fixed by simply changing asset names.


    It'd be a bloody stupid world if people went around getting killed without dying, wouldn't it?
  • 09-18-2008 10:15 PM In reply to

    Re: Content processor errors

    are you sure you right clicked Content ? Is the file listed in your solution explorer under the Content node or is it somewhere else in the project. If it is in the Content node, right click it and make sure that it has an Asset Name and that it matches what you called for in your game file. I ran into similar issues from a not very well constructed tutorial.
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