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My first XNA game, but how do I make it better?

Last post 5/25/2008 10:12 AM by coffeegrunt. 2 replies.
  • 5/24/2008 10:16 PM

    My first XNA game, but how do I make it better?

    Hi, I've just started earning XNA, I've been using simple Drag 'n' Drop editors for a while now and wanted something a little more challenging....

     

    I've sofar managed to make a little 2D game following the tutorials here, and editing it a bit. The thing is, I've been trying to add a player weapon, but I can't get it to detect mouse clicks, could someone help me on how to do this? I'm planning to add player weapons, a score counter, powerups, an image background,and perhaps some more stuff, so far it's got WASD control and per-pixel collision.....

     Here's the current version:2D Meteor Game

    Thanks in advance for any help,

    Coffeegrunt

  • 5/25/2008 4:53 AM In reply to

    Re: My first XNA game, but how do I make it better?

    Well, there's a lot of tutorials out there in the community to help you out. This site remains the best resource for getting started and for support, but it also is the central hub for what is a large and growing community. Check out all the available articles on Ziggyware, check  out the XNAWiki, Catalin Zima's site for shaders and then my site for some basic 2D concepts. I'll have to give your game a try later tonight. Awesome that you got something going already.

    Detecting mouse clicks isn't too difficult with the XNA framework, you can actually just follow the instructions in the XNA help files that were installed with XNA Game Studio (also a tremendous resource! those help files are great).

    Hope that helps get you going even further and the best of luck as you continue to learn and expand upon your game.

  • 5/25/2008 10:12 AM In reply to

    Re: My first XNA game, but how do I make it better?

    Thanks for your help, I've downloaded some great tutuorials from your site......

    I'll post up my game again once I've finished adding onto it....


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