Hello,
I've been searching for ways to detect collisions and all I've found in the help files is the BoundingBox stuff. Boxes won't do!
How can I detect collisions for complex structures, such as game levels/landscapes?
Is there a "world" where all of my 3D objects already exist, so that I can scan it, instead of referencing each model with a variable or having to store it in a list?
Can I raycast models on a face to face basis, as opposed to just their bounding box/sphere/frustrum?
What is a bounding frustrum? (Wikipedia didn't help, and "help" hindered)
Better still, can I do real collisions?
I'm used to being able to choose from bounding sheres, convex hulls, or meshes.
Cheers,
James
P.S: Is anybody out there thinking of writing an "XNA Dictionary"? (XNA screams for a dictionary)