Hi guys,
I am just wondering, if I have non 3x3 matrix in my shader, i.e.
float3x2 myMatrix;
How do I pass the value from XNA? I dont know if I can use Matrix since it is 4x4..
Furthermore, how about another variable types, like:
int2 myInt2;
bool3 myBool3;
Thanks a lot!
regards,
tep