I just finished (realy, just a few secs ago) the basic code of a sample I'm writing for Ziggyware.com, and now started tuning code and documentary.
In the sample I used a lot of DrawableGameComponents, because it made it easyer to keep the overview, but that leaded to the problem that the model and some VertexPositionColor list are drawen over the strings I use to display importent values, which I draw in the main Game Class.
Is the some way I can tell the game to draw the string AFTER it has drawn the rest of the samples?
Thanks in advance! :)
Greg the Mad