Hi,
Since Parallels 3.0 features experimental DirectX Shader Support, I tried to run XNA.
Game.Run() triggers the following exception:
System.ArgumentException wurde nicht behandelt.
Message="The device name is not valid. Device names are in the form \\\\.\\\\DEVICE1\r\nParameter name: screenDeviceName"
Source="Microsoft.Xna.Framework.Game"
ParamName="screenDeviceName"
StackTrace:
at Microsoft.Xna.Framework.WindowsGameWindow.ScreenFromDeviceName(String screenDeviceName)
at Microsoft.Xna.Framework.WindowsGameForm.ResizeWindow(String screenDeviceName, Int32 clientWidth, Int32 clientHeight, Boolean center)
at Microsoft.Xna.Framework.WindowsGameForm.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)
at Microsoft.Xna.Framework.WindowsGameWindow.EndScreenDeviceChange(String screenDeviceName, Int32 clientWidth, Int32 clientHeight)
at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice()
at Microsoft.Xna.Framework.Game.Run()
at ParallelsTest.Program.Main(String[ args) in C:\Users\zziemke\Documents\Visual Studio 2005\Projects\XNA\ParallelsTest\Program.cs:line 14
Is the XNA Team informed about this issue?
Any workarounds?
Thanks in advance
zziemke