[Managed Directx 9, C#, 3D scene building application, meshes, primitives, lights]
Here it goes:
I am getting one device-lost after another. I know how to handle it, but it still hurts.
First, there is a few-seconds-long scene and input freeze, then all the screen (not only the device display window) goes black, then device lost occurs and the scene is rebuilt (by my application). The thing is - it is happens soon after the application is loaded and then simply goes periodic.
The same app run on a different machine does NOT behave like that.
I guess this could be virtually anything, but I thought it's worth trying to pick your brains on this one - maybe it is obvious.
So the question bails down to - what could it be, that "steals" the device from my application so often. I don't run anything particularly resource-hungry in the background, just regular stuff.
Any ideas?