Hi!
I was part of the second team to begin work on Prey at 3D Realms. When they delayed it in '99, was moved over to Duke Nukem Forever. However I left a little while after that.
While at 3D Realms, I worked as a texture artist. That was my first industry job. The funny thing was back then, they (the industry) realy needed people but only wanted people with experience. Catch-22.
So to get my experience I created the Duke Nukem 3D TC pack entitled "Layre" - which was ultimately my resume and portfolio rolled up into one.
After that, I started Alternate State Entertainment and worked to produce software for Magic Lantern/Gold Creek to make Tom Clancy's Rainbow Six Covert Ops Essentials for Red Storm (R.I.P)
In late '99-2000, I co-authored a book being published by Sybex called "Age of Empires II: Official Scenario Design Toolkit" - I wrote the scripting sections of the book.
At some point in 2001, e licensed the Unreal Tournament (as it was called then) engine for our RPG called Second Genesis. We received positive feedback from a few AAA title making companies and one, seriously interested in the title. However, a certain person (with whom I am no longer associated with) decided to put that project on hold in favour of another project that ended up being published by Infogrames. Soon after, I needed a break from the industry (working years on end, 7 days a week, 18+hrs a day begins to take it's toll on a person). Exited the industry and pursued something else for a while. I was bored and wanting to try something a bit different and so I wrote a Drum Sampler/Synth module as a VST plugin module - called DS8 Drum Works. Worked on some other private ventures for a while but wasn't until I was contracted by a couple neurosurgeons to create a small racing/driving game with the ability to test memory & recall so that it could be used to measure the concussed state of a person. A game project that was never destined for a public shelf.
Anyways, that's it in a nutshell. Now I'm looking to make an XNA game in C# and so far it's been a blast!