I've got a problem with exporting a character model from blender to fbx-format. I have tried both the standard script as well as the one provided by Fritz at tripleb. The model has different textures applied by UV-map for his pants, torso, head and so on. The strange thing is I've been having som trouble getting all of the textures to display properly at the same time. Yesterday I had some problems getting the head texture to show. Finally somehow I managed to get it there (mainly by applying it over and over in blender and doing a lot of exports) but the the pants disappeared. All this time I get a warning that "There were vertices which did not contain vertex colors in the following mesh or meshes: Hero_body".
Even stranger is that I managed to export to .x-format and it displays perfectly, at least in direct x-viewer. I could of course give up and use .x format altogether but I want to add animation later on and I have been reading that the fbx format is better for that. Also I do this mainly to learn so I would like to know what could be wrong... Anyone has an idea or has encountered the same problem?
I'm using Blender 2.46 and I am importing the files to the basic 3D tutorial project.
Mike
PS. A minor friction in comparison, the model seems to be reflecting more light when using .x than .fbx. Anyone know why?