hello,
i am using the skinnedmodel-tutorial to animate characters in the game.
now what i would like to do is to replace one of the meshes in my model with another one.
for example the character has normally a box on his hand, which would be replaced by a sword.
i already figured out how to remove the box but i cant find out how to get the correct transformation matrix for the sword.
how can i do this?
thanks a lot!