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shader debugging

Last post 08-30-2008 10:27 AM by Ralf Kornmann. 1 replies.
  • 08-29-2008 8:46 PM

    shader debugging

    So I search msdn for how to debug my shaders and come to this page:

    http://msdn.microsoft.com/en-us/library/bb147364(VS.85).aspx

    which says, Microsoft Visual Studio .NET supports debugging assembly-level and high-level language vertex and pixel shaders and effects using the DirectX Extensions for Visual Studio .NET (the shader debugger)."

    I then look for where to download "DirectX Extensions for Visual Studio .NET" and come up with nothing. There doesn't appear to be any such thing. So, how exactly do I go about setting a breakpoint in my shader code and examining the value of a shader variable?

     

    Why is MSDN so friggin out of date/lacking with all information as it pertains to DX 10? It keeps referring to DX9 documents, some of which list interfaces or files that aren't in dx 10.

    I assume this is one of those cases with deprecated information.

    Does MS just plain not care about thier C++ API anymore? Why bother making a graphics API with such poor documentation?

     

     

     

  • 08-30-2008 10:27 AM In reply to

    Re: shader debugging

    The care but you are right that some parts are outdated. The DirectX Extensions for Visual Studio.Net were for the initial version of Visual Studo.Net. They don’t worked with 2005 or the new 2008 version anymore.

    The new tool to debug shaders (for Direct3D 9 and 10) is PIX.

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