XNA Creators Club Online
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Copyrights?

Last post 8/30/2008 5:16 AM by Wind Jester. 2 replies.
  • 8/29/2008 11:54 PM

    Copyrights?

    I want to release a video tutorial of my game on msn video/youtube or submit a copy on the creators club, what copyright protection do I need to seek?

    I have a game featuring a very innovative idea and would like to protect it in anyway possible.... what are my pool of options?

    theres preregistration (http://www.bannerwitcoff.com/articles/preregistration.pdf) .... but that might be a bit much really...  I suppose I should trademark my name if for no other reason then to insure its not taken

    I'm only worried about protecting my idea from being directly copied.... wouldnt the video or game release in itself effectively protect that?

  • 8/30/2008 2:32 AM In reply to

    Re: Copyrights?

    First, in general, the fact that you create a "work" means that it's covered by copyright in the U.S. No seeking or registration is necessary, as a work is inherently covered.

    Second, any advice more specific than that would have to take your special circumstances into consideration, and thus could only be given by a lawyer licensed to practice law in your state. Those don't work for free, and they don't usually give out advice on internet message boards, so your question can't be answered (legally) by anyone here.

    When it comes to copying an idea, the case law is voluminous and murky. Your best bet is to create an implementation that is great, so that no-one will easily copy it and make it better, rather than trying to use the legal system for protection. If you were to try to sue someone else over IP infringement, you'd have to be prepared for $1 million in legal fees at the low end, and a lot more for a complex case. Chances are, whomever copies you wouldn't have enough assets to indemnify you, so such a suit would be meaningless anyway. But, as I said, any specific legal advice can only be had from a lawyer licensed to practice law in your state. Thus, I'm locking this thread.


    Jon Watte, Direct3D MVP
    Tweets, occasionally
    kW X-port 3ds Max .X exporter
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  • 8/30/2008 5:16 AM In reply to

    Re: Copyrights?

    I really didnt think there would be any major issues...   everyone i ask tells me (maybe not legally advisable but non the less pretty educated) that email backup over the course of development is as good as security gets!
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