So I was trying to get this music track intensity working by attaching an RPC to a cue-instance variable named intensity and calling this in my game to smoothly transition between increasingly intensified musicial tracks. Works in XACT, crashes when I try to call the variable in game.
Next attempt, just set up a soundbank for my music with each track and then have my catergory (music) set to limiting to one instance and queing my next track to be played. Since I have the track ending as authored instead of immediately, should work, right? not so much...So I'm somewhat stumped at this point. Any help in getting XACT to crossfade between tracks without doing a variable call or giving me a reason why trying to call a cue-instance variable would crash my game would be much appreciated.
Or, can you point me to an XACT documentation for XNA using C# and not C++? I only seem to be able to find the SDK version for some reason...
Again, thanks for any help, I'll put it to good use...until then, back to my AI code....oh god, the horror :(
PS wtf is a friendly name? Is that what you call a variable before you get angry with it?
(When asked if Greg Oden favors his uninjured knee, Channing Frye responded, "no, he favors dunking on your head.")