What I really want to do is not a tile engine, the reason is because the level has to contain enemies, house, and bushes, and they all will be fully destructable. So, my idea is that I should make a class for each object (House, AutoTurret, Bush) and then just put down there positions like in a tile engine. I ran into problems when I created multiple instences and added them to lists. I want a style like:
int[,] Level = new int[MaxColumns, MaxRows]
{
};
So, is that possible to do it that way?? Would it even work? And, I can't even install starter kits. I have to have XNA 2.0 to install it.