I want to combine one animation for the body with other for the face. The problem is that despite creating an action in XSI with only keyframes for the corporal bones or facial bones, when I load it with the XSIXNARuntime, the animation seems to have one channel with at least one keyframe for each bone in the skeleton. So when I play the corporal animation and the facial animation with blend 1 for each one, the resulting animation is equal to the last I have play, instead of the combination of them.
Any idea how can I solve this?