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Spritebatch

Last post 9/8/2008 5:42 PM by Joel Martinez. 1 replies.
  • 9/8/2008 5:19 PM
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    Spritebatch

    I use drawable game components in my code. My Spritebatch calls to draw textures or text do no write over drawable game components. I assume these

    are drawing aftr the spritebatch.  How do O delay the spritebacth draw until all else is drawn to the screen

     

    GGB


  • 9/8/2008 5:42 PM In reply to

    Re: Spritebatch

    Put your font rendering code *after* the base.Draw call ...
    Joel Martinez - XNA MVP
    Blog: http://codecube.net
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