XNA Creators Club Online
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Rendering a sprite from tutorials gives black screen, help

Last post 9/13/2008 7:52 PM by Ralf Kornmann. 1 replies.
  • 9/13/2008 10:44 AM

    Rendering a sprite from tutorials gives black screen, help

    Hello, I have a problem rendering a simple sprite from my book tutorial and from any website tutorial that I've found. When I run the application, the screen is completely black, the sprite does not show. But the thing is, if I change the Type Driver from D3D10_DRIVER_TYPE_HARDWARE to D3D10_DRIVER_TYPE_REFERENCE, it works just fine (slow, but fine). My graphics card is Radeon HD 4870x2 so I should have directx 10 support. I have the latest drivers and august 2008 SDK. My operating system is Vista 64-bit Ultimate. One of the example codes can be found here: http://www.kevindonde.com/downloads/KevinDonde_D3D10_MultipleSpriteTut_092007.rar from this tutorial: http://www.kevindonde.com/index.php/tutorial-4-multiple-sprites-in-directx-10/ Looking forward for reply! Edit: an interesting note, a friend who runs it sees the sprites just fine.
  • 9/13/2008 7:52 PM In reply to

    Re: Rendering a sprite from tutorials gives black screen, help

    Have you tried running your application with the debug layer activated? Maybe it can give you a hint what’s going wrong.

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